ObjectExist function
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2004 at 04:02, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ; C++ ;---------
Hi.
I have written a function in COFFEE to check that a object really exist in the current document(dont a "ghost" object).
Is this function needed in C++?Code of coffee function:
// *****************************************************************************
// Test, if the object realy exist or not in the current document
// Input:
// objMain: object to test
// Output:
// bool: TRUE, if the object found, else FALSE
// *****************************************************************************
boObjectExist (objMain)
{
var docMain;
if (typeof(objMain)!=DT_OBJECT) // object dont exist
{
return FALSE;
}
else
{
docMain= objMain->GetDocument();
if (!instanceof(docMain, BaseDocument)) // is the doc realy a document?
{
return FALSE;
}
else if (docMain->FindObject(objMain->GetMarker()))
{
return TRUE;
}
else
{
return FALSE;
}
}
} -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2004 at 04:32, xxxxxxxx wrote:
Not sure if this is necessary at all. If you pass an object pointer and this one is a null pointer then it means the object doesn´t exist. Same goes for COFFEE. Maybe I am misunderstanding it?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2004 at 06:05, xxxxxxxx wrote:
Hi.
Thx for answer. This was helpful.