Dynamic cycle in attribute manager
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/01/2004 at 07:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.200
Platform: Windows ;
Language(s) : C++ ;---------
After finally getting around to teach myself a bit of C++, I managed to get my first object plugin to work. Now I'm playing around with the attribute manager options.To get this object to work like it should, I would need a drop down selection box. This works well with using a LONG and CYCLE, but the list that should be displayed is dynamic, and depends on the contents of a folder thats changing. Now, I could define say 50 elements for the list and only fill those that are actually used, but that feels and looks kinda clumsy. Also, if the list gets longer than those 50 elements its not going to help either. In a normal dialog I know its possible, but what about within the Attribute manager?
Thanks in advance,
MikeI
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/01/2004 at 09:48, xxxxxxxx wrote:
You can create you cycle list dynamically. Just set the items you want in the DESC_CYCLE container of the description element. (See Description in the docs.)