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    MaterialData and Transparency ?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/11/2003 at 11:34, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hello !

      I'm trying to make a volumeshader that renders a cube as a disk that always face the camera. But i have some problems with transparency when i render a lot of cube that intersect. Some area that normally should be transparent, appear black.
      The problem does not occur when a single cube is rendered.
      Do you have an idea on that issue ?

      Thanx !

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/11/2003 at 14:15, xxxxxxxx wrote:

        Why are you trying to make a cube look like a disk?

        Why not just create disk object instead? You can use a target expression to keep it pointed at the camera.

        Or you could even use a sphere instead.

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