BaseLinks evaluation...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/09/2003 at 05:56, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
DescriptionCheckDragAndDrop *dcu = static_cast<DescriptionCheckDragAndDrop*>(data);
switch (dcu->id[0].id)
{
case DPT_BASE_FOUND:
vdata->SetLink(DPT_BASE_FOUND,(BaseObject* )dcu->element);
break;
return TRUE;
}
That´s how I am checking for a linkfield drag & drop. This works but when the user once got over the field the dragged object is definetly set.
So there must be a way to only accept the dragged element if the user actually drops it into the field. (as it is in Cinema 4D)
And the big question: How is this done?
Thanks in advance
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/09/2003 at 09:25, xxxxxxxx wrote:
my fault, all working