channel bitmap values
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/09/2003 at 13:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C++ ;---------
I am writing a new export to a different file format from c4d. Almost everything is working well, except I am having problems getting the rgb values of textures used on objects.for ( int theChannelIndex = 0; theChannelIndex < 12; theChannelIndex++) { BaseChannel *baseChannelPtr; baseChannelPtr = inC4DMaterial->GetChannel( theChannelIndex ); //I know there is a bitmap on channel zero, (color) but this doesn't work... BaseBitmap* theImage = baseChannelPtr->GetBitmap(); //BaseBitmap will always be null... }
Again, I really need to rgb values from the bitmap.
Alternatively could I do something like get the channel to render a line of texture and save the rgb values from that perhaps? Also, how do I find out if the model should be rendered in wireframe or perhaps point?Thanks a lot, chris
PS-the preview looks horrible, no newlines are represented and the code is nearly unreadable so I hope it looks better in the forum... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2003 at 14:07, xxxxxxxx wrote:
Check this post:
https://developers.maxon.net/forum/topic/1114