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    Functions->Duplicate...

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 12/08/2003 at 02:40, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.303 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi
      I want to you use the function "FUNCTIONS->DUPLICATE..."  I am afraid, I cannot see any documentation for this function under COFFEE. Where can I find more information (in COFFEE) like the function name to use, parameters etc?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/08/2003 at 14:56, xxxxxxxx wrote:

        Look at SendModelingCommands for such things. But I just noticed that dublicate is not available (not in COFFEE nor in C++) so you need to write your own duplicate function. Shouldn´t be too hard.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/08/2003 at 02:37, xxxxxxxx wrote:

          Samir, I have created my own duplicate function. But I found out a problem. I feel my plugin is bit slow. Especially if I want to create 17,000 objects using my duplicate plugin, it takes around 10mins!!!
          But at the same time, if I use C4D's duplicate function (Functions->Duplicate) its very fast.
          Is it really not possible in COFFEE to get this function? or only in the documention we cannot find?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/08/2003 at 03:45, xxxxxxxx wrote:

            Hi,
            COFFEE is much slower than C++. that´s probably the reason. It´s definetly not possible in COFFEE.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/08/2003 at 05:47, xxxxxxxx wrote:

              I believe the main reason could be that in C.O.F.F.E.E. you cannot turn off the name checking when inserting objects. So it turns into an O(n^2) operation instead of O(n) to insert n objects. (In C++ you set checknames to FALSE.)

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