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    Polygon Selection

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/06/2003 at 09:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      I have a Material with a selection and want to figure out which polygons are in the selction and then I need the the edges or thew points of this polygons that I can compare them with other points. I tried it with the neighbor class and with the BaseSelect->GetRange(...).
      But it isn't working right. the think is that I make a triangulation with the objects before I do this detection. Is it possible that because of this trianguilation the numbers of the polygons and faces are changed only by the object but not by the selection tag.
      I tried it since two days but I don't find a sulution.
      Is there any trick with the selections.
      Cathleen

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/06/2003 at 12:20, xxxxxxxx wrote:

        How do you do the triangulation? (MCOMMAND_TRIANGULATE should translate the tag, otherwise it looks like a bug, while of course Triangulate() cannot since it's only got the polygons.)
        Also, a suggestion would be to try with a small sample of just one or two quadrangle. Then you'll immediately know if the faces are reindexed.

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