FlushUnusedTextures() doesn´t work
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/06/2003 at 13:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------Well, see topic. FlushUnusedTextures() doesn´t work at all...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/06/2003 at 01:04, xxxxxxxx wrote:
As far as I can tell it works perfectly as long as all textures are used...
But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.) -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/06/2003 at 02:53, xxxxxxxx wrote:
Quote: Originally posted by Mikael Sterner on 14 June 2003
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> * * *
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> As far as I can tell it works perfectly as long as all textures are used...
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> * * *
ROFL :))
> Quote: Originally posted by Mikael Sterner on 14 June 2003
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> * * *
>
> But more seriously, are you sure you're not confusing this function with Remove Unused Materials? See BaseChannel::FreeTexture() for more information. (I don't think it's possible to verify that the function works, unless you perhaps look at how much memory C4D uses before and after.)
>
> * * *
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> Upps, yes I really thought that this is it. Ok, my fault. (why isn´t there the Remove Unused Materials in the SDK? Or is there?)
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> Thank you!