Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Render to texture transfer for C4D

    General Talk
    1
    1
    1.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      myosis
      last edited by

      Finally had time to release the plugin.
      I started this project a long time ago, and its still not perfect but i'm using it with almost every project.
      I'm not a scripting wonder, it took me way more time then I wanted, therefor it's for sell, and not for free.
      Store
      Available for: R18, R19, R20, R21.

      Bake renders to textures
      Bake the render output directly onto a new mesh, or the same mesh.
      Because we are working with a boundary, anything that falls within will be baked.
      This even allows you to bake a displacement, or hairs as a texture.
      Full tutorial can be watched in this post or here on YouTube:


      Its a rather boring video sorry..
      In this (3 minute) video make a bake from start to finish, and go over the pro's and con's.

      Functionalities are:

      • Bake HDRI’s.
      • Bake Hires to low res.
      • Bake Hires onto itself (Can be done with no limitations).
      • Bake Hires onto itself with new UV map.
      • Low-res to new low-res with new UV layout.
      • Displacement, hairs, textures.
      • You get the point..

      Limitations are:

      • Not good with 90 degree corners.
      • Low poly mesh has to be simple and smooth.
      • Some hand clean up is necessary. (complex meshes)

      Small bug:

      • The undo function (Ctrl+Z) doesn't work properly. So please work in a new scene when baking.

      Hi-res to low-res
      alt text
      Even when the render does not use UV’s, you can simply transfer the data over to a new map.

      Redshift to texture
      alt text
      You can do the same for any Redshift renders by baking them first onto itself with ‘Redshift bakeset’ and to a new model / new uv layout with ‘render to texture’.

      alt text
      You do need to convert it to pollies and use a non hair material, but it works great! Creating alphas is also not a problem. This scene and tutorial video will be included in the download.

      Transfer texture to new model
      alt text
      An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible. Therefore you can bake literally anything as a HDRI.

      Anything to a HDRI
      alt text
      When you bake using a sphere as a boundary you can turn anything into an hdri.

      Let me know what you think.

      Thanks,
      Myosis

      PS:
      For those who signed up a year ago, a discount code is on its way.

      1 Reply Last reply Reply Quote 2
      • First post
        Last post