Dialog code in CoreMessage on new scene.
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On 26/01/2018 at 03:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;---------
Hello.I have a dialog that implements CoreMessage. Whenever a user creates a new scene via File > New, I need this dialog to run some initialization code if it is still open.
EVMSG_DOCUMENTRECALCULATED is not triggered. How can I do that ?Thank you for your time.
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On 30/01/2018 at 06:27, xxxxxxxx wrote:
Hi,
you can check BFM_CORE_UPDATECOMMANDS, but you'll receive this not only when a new document is created. So you need to check yourself, if the document changed.
Int32 MyDialog::Message(const BaseContainer& msg, BaseContainer& result) { switch (msg.GetId()) { case BFM_CORE_MESSAGE: { const Int32 coreId = msg.GetInt32(BFM_CORE_ID); switch (coreId) { case BFM_CORE_UPDATECOMMANDS: GePrint(" BFM_CORE_UPDATECOMMANDS"); break; default:; } break; } default:; } return SUPER::Message(msg, result); }