Remapping textures in non-diffuse channels
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On 25/01/2018 at 04:03, xxxxxxxx wrote:
Hi everyone,
how would one do this in between version R16 and R17 since the method "GetAllReflectionShaders()" is only available from R17.032 on?
For versions prior R16 you can of course use [MATERIAL_REFLECTION_SHADER] but this has gone in R16 due to reflectance. So is one lost in between R16 and R17.032 when it comes to retrieving shaders loaded in a shader slot in reflectance channel?
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On 26/01/2018 at 02:55, xxxxxxxx wrote:
Hello,
I'm afraid back in R16 no proper Python API existed to access reflectance layer settings.
So the only way to get the shaders would be somewhat of a hack. You could try to get a shader that is used in the material and then run over the whole shader tree. But this would obviously fail if there is no other shader outside the reflectance channel.
best wishes,
Sebastian