GeDialog command
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On 29/08/2017 at 14:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 18
Platform: Mac OSX ;
Language(s) : C++ ; PYTHON ;---------
hi guys
i have a images in folder , i loop to it to ceate a BitmapButtonCustomGui, in the for loop i use one define ID,
i want to konw how i can use the button in a gedialog command,
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On 29/08/2017 at 19:19, xxxxxxxx wrote:
I guess everything you need is written here
Typically in a Gedialog when you create a widget (independant from it's type, it can be a slider, a button or a customGui for exemple) you assign them an unique ID. And whhen user click it's trigger Command function with this Unique ID as id.
Since you are in a dynamics things you may want to do something like this (its pseudo code)
UI_ID = 1001 MAX_ELEMENT = 100 def CreateLayout(self) : #ensure user will not ovveride others id if nb_widget > MAX_ELEMENTS: return True for i in xrange(nb_widget) : CreateMyWidget(UI_ID + i) #you are sure every widget created get an unique id def Command(self, id, msg=None) : if UI_ID <= id < UI_ID + MAX_ELEMENT: element = id - UI_ID
I also suggest you to read the C++ manual about Gedialog it can be helpful even if you develop in python.
Finally welcome here!
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On 30/08/2017 at 11:34, xxxxxxxx wrote:
thinks