editor window
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2003 at 15:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;---------
Is it possible to get the EditorWindow outside a toolplugin? I couldn´t find anything at all. Only for 2D as it seems.
Thanks
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2003 at 16:00, xxxxxxxx wrote:
and outside the scenehookdata.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2003 at 17:33, xxxxxxxx wrote:
BaseDraw* BaseDocument() ::GetActiveBaseDraw(void)
is not what you are looking for, is it?
Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?Ciao,
Marcus -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2003 at 03:27, xxxxxxxx wrote:
is not what you are looking for, is it?
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no
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Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?
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You don´t have to apologize. Or did you convinced MAXON to do so? ;))
Well, but it´s not clear to me why it´s not available in more functions. It´s even available in the Scenehookdata that is, when used wrongly, a potential crash buddy. Real pity....
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/02/2003 at 13:02, xxxxxxxx wrote:
No, it's not available anywhere else than where it is. I think this is mainly due to drawing pipeline reasons.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2003 at 05:31, xxxxxxxx wrote:
hmm, thanks.
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2003 at 07:22, xxxxxxxx wrote:
It´s even available in the Scenehookdata that is, when used wrongly, a >potential crash buddy. Real pity....
scenehook is safe as house , just be carefull with it and itll be your freind for life
PAul -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2003 at 07:29, xxxxxxxx wrote:
scenehook is safe as house , just be carefull with it and itll be your freind for life
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you know this is a contradiction in itself?! safe as house.....just be careful But yes, you are of course right, if you´re careful nothing should happen at all. But not anybody is that careful and playing with the scenehook is much more dangerous than i.e. playing with a dialog. That´s what I mean.