Getting polygon data from generated objects
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On 13/07/2017 at 07:49, xxxxxxxx wrote:
Hello all,
Just a question if I'm on the right track...
My aim is to add a dynamically generated weight map to a metaball object.
Due to the fact that it is not possible to add weight maps to generated objects - I thought it is possible to create a Python Generator, to copy polygon data from such object into a new empty Polygon object, and generate the weight map along the way... I could update this object frame-by-frame, as refresh speed is not a priority for me.
It seems not possible to access polygons from anything besides editable meshes though...
I tried a workaround by generating the weight map on a Correction deformer parented unter the metaball object, and it seems to work but breaks in animation, probably because of the changing topology on the metaballs...
Does it mean I have to use C++ SDK for that?
Cheers,
B -
On 13/07/2017 at 08:47, xxxxxxxx wrote:
Welcome to the community !
I suggest you to read https://developers.maxon.net/forum/topic/482/13628_solved-point-data-of-primitive-objects&PID=54099#54099 I guess you have everything you need to know -
On 14/07/2017 at 02:49, xxxxxxxx wrote:
Thanks. That's an awesome read. Awesome! Lots to learn.
Cheers,
B