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    GeGetSerialinfo() empty in TeamRender Server

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    • H Offline
      Helper
      last edited by

      On 10/07/2017 at 05:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
      GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.

       SerialInfo si;
        GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si);
        if (!si.nr.Content()) {
          GeGetSerialInfo(SERIALINFO_CINEMA4D, &si);
        }
      

      How can I get the C4D serial in the Team Render Server?

      Thanks!

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      • H Offline
        Helper
        last edited by

        On 14/07/2017 at 02:17, xxxxxxxx wrote:

        Hi Niklas, thanks for writing us.

        I confirm that you've currently hit a limitation. At the moment I'm not aware of any other means to retrieve Cinema 4D license information under a TR(client/server) scenario.

        Best, Riccardo

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