MDATA_AUTOMATICUV

Detailed Description

Since
S22

Macros

#define MDATA_AUTOMATICUV_TAGINDEX
 
#define MDATA_AUTOMATICUV_OVERLAPIDENTICAL
 
#define MDATA_AUTOMATICUV_OVERLAPMIRRORED
 
#define MDATA_AUTOMATICUV_SPACING
 
#define MDATA_AUTOMATICUV_USENORMALS
 
#define MDATA_AUTOMATICUV_SPACINGASPECT
 
#define MDATA_AUTOMATICUV_FORCESEAMS
 
#define MDATA_AUTOMATICUV_ALLOWSTRETCH
 
#define MDATA_AUTOMATICUV_MERGEMULTIOBJECT
 

Macro Definition Documentation

◆ MDATA_AUTOMATICUV_TAGINDEX

#define MDATA_AUTOMATICUV_TAGINDEX

Int32 Index of the uv tag that should be the target of the new uv data.

◆ MDATA_AUTOMATICUV_OVERLAPIDENTICAL

#define MDATA_AUTOMATICUV_OVERLAPIDENTICAL

Bool Activates the overlap of identical uv islands.

◆ MDATA_AUTOMATICUV_OVERLAPMIRRORED

#define MDATA_AUTOMATICUV_OVERLAPMIRRORED

Bool Activates the overlap of mirrored uv islands.

◆ MDATA_AUTOMATICUV_SPACING

#define MDATA_AUTOMATICUV_SPACING

Float Distance for gaps between islands.

◆ MDATA_AUTOMATICUV_USENORMALS

#define MDATA_AUTOMATICUV_USENORMALS

Bool Activates the use of shading normals to help with uv borders.

◆ MDATA_AUTOMATICUV_SPACINGASPECT

#define MDATA_AUTOMATICUV_SPACINGASPECT

Float Spacing aspect ratio.

◆ MDATA_AUTOMATICUV_FORCESEAMS

#define MDATA_AUTOMATICUV_FORCESEAMS

Bool Forces a seam at hard edges of the mesh.

◆ MDATA_AUTOMATICUV_ALLOWSTRETCH

#define MDATA_AUTOMATICUV_ALLOWSTRETCH

Float [0.0 .. 0.5] Controls how much stretching is allowed to happen to improve packing.

◆ MDATA_AUTOMATICUV_MERGEMULTIOBJECT

#define MDATA_AUTOMATICUV_MERGEMULTIOBJECT

Bool If true and multiple objects are passed they will be packed in one unified UV space.