<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Contour Pro jog&#x2F;shuttle&#x2F;etc controller]]></title><description><![CDATA[<p dir="auto"><em><strong>THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED</strong></em></p>
<p dir="auto"><em>On 20/12/2009 at 05:42, <strong>xxxxxxxx</strong> wrote:</em></p>
<p dir="auto">I've got a Contour Pro jog/shuttle controller and it occurred to me it might be a neat way to move about the timeline, as well as using the buttons for generating various keyframe types, etc.</p>
<p dir="auto">I'm just getting started with C4D plugins, but I'm an OS system software guy by trade for the last few decades (gfx/net drivers &amp; kernel) so the coding itself doesn't scare me. The main problem I'm having is figuring out how to manipulate C4D's input events so alternative input events control specific on-screen widgets. It seemed as good a plugin project to cut my teeth on as any.</p>
<p dir="auto">Is the source for the 3DConnexion driver available in the SDK? Lacking that, is there a similar example of how to alter the input event handling to recognize non-standard input events, and then write handlers for them? It's quite possible that an example already exists, I'm just not quite sure where I should even be looking for it.</p>
]]></description><link>http://developers.maxon.net/forum/topic/4804/4693_contour-pro-jogshuttleetc-controller</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 08:09:01 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/4804.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 09 May 2018 17:34:52 GMT</pubDate><ttl>60</ttl></channel></rss>