Extrude NURBS ... how to
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/09/2008 at 07:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi ...how i control the offset of it ??
i try this :
BaseObject *obj = BaseObject::Alloc(Oextrude);and
bc->SetReal(MDATA_EXTRUDE_OFFSET,50);
and this :
obj->SetParameter(DescID(MDATA_EXTRUDE_OFFSET), 50, NULL);*bc is BaseContainer / obj BaseObject
but tell error ....
i think "MDATA_EXTRUDE_OFFSET" isn't belong to extrude object
and i don't know about what i replace it ...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/09/2008 at 10:07, xxxxxxxx wrote:
You have to use bc->SetVector(EXTRUDEOBJECT_MOVE, myvector).
MDATA_EXTRUDE_OFFSET is the extrude offset of the extrude tool.
cheers,
Matthias