Writing variable on startup of plugin
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/04/2008 at 09:09, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Mac OSX ;
Language(s) :---------
Hi!I have a curios problem. I create a variable in the main.cpp direct under the includes.
#include.....
int c = 0;Following idea:
If c4d is called via the CommandLineArgs it has to set c = 1 in the switch-case C4DPL_COMMANDLINEARGS.
But in C4DPL_PROGRAM_STARTED it is still c = 0?
Why? I call it via the terminal, but I don't know why it set back
Could someone help me?Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/04/2008 at 17:48, xxxxxxxx wrote:
Hi, sorry, problem solved. I thought C4DPL_COMMANDLINEARGS is called before C4DPL_PROGRAM_STARTED.