<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Half-Life 2 Expoter]]></title><description><![CDATA[<p dir="auto"><em><strong>THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED</strong></em></p>
<p dir="auto"><em>On 02/11/2006 at 18:53, <strong>xxxxxxxx</strong> wrote:</em></p>
<p dir="auto">I am a developer with staffs that only understands C4D and would like to request a Half-Life 2 (Source engine) exporter for C4D.</p>
<p dir="auto">You can find code within the source SDK (you need a source game to access it), or at <a href="http://www.chaosincarnate.net/cannonfodder/cftools_start.php" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.chaosincarnate.net/cannonfodder/cftools_start.php</a> if you need help to build it.</p>
]]></description><link>http://developers.maxon.net/forum//topic/3156/2536_halflife-2-expoter</link><generator>RSS for Node</generator><lastBuildDate>Sat, 14 Mar 2026 09:46:46 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum//topic/3156.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 09 May 2018 17:10:21 GMT</pubDate><ttl>60</ttl></channel></rss>