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    frame dependent message

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/01/2006 at 10:36, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hy,
      is there any way to get something into the ObjectData Message that would react when frame is changed?
      Tnx in advance!

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 17/01/2006 at 10:46, xxxxxxxx wrote:

        Is it possible to extend a class with something that has CoreMessage (for example MessageData or GeDialog) and use it's CoreMessage to overwrite it in the main class?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/01/2006 at 04:42, xxxxxxxx wrote:

          The ObjectData functions (e.g. GetVirtualObjects()) will be called on many occasions, one of them being that the user changed the frame so that the scene needs to be updated. So the easiest way is to simply store the old frame (i.e. doc->GetTime()) and for each time see if the current frame is different that the stored one.

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