<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Free Plugin]Plugin Debug Manager v1.3.0— Python Plugin Reloading for Cinema 4D]]></title><description><![CDATA[<p dir="auto">Hi everyone, I’m releasing <strong>Plugin Debug Manager</strong>, a debugging utility for Cinema 4D Python plugin development.</p>
<p dir="auto">When working on a <code>.pyp</code> plugin, changing a single entry file can otherwise require reloading every Python plugin—or restarting Cinema 4D. Plugin Debug Manager reads the currently registered Python plugins and lets developers reload only the entries they are testing.</p>
<p dir="auto">Main features:</p>
<ul>
<li>Reads registered <code>.pyp</code> and <code>.pypv</code> plugins from Cinema 4D</li>
<li>Groups multiple registrations by their actual entry-file path</li>
<li>Displays plugin names, icons, decimal IDs, registration types, and full paths</li>
<li>Filters entries by filename or plugin ID</li>
<li>Reloads one plugin, selected plugins, or all reloadable plugins</li>
<li>Supports click-and-drag checkbox painting for batch selection</li>
<li>Persists checked entries and can move them to the top on demand</li>
<li>Provides Reload Plugin, Reload All, Fold All, and Unfold All context commands</li>
<li>Locates plugin files in Explorer or Finder through <code>c4d.storage.ShowInFinder()</code></li>
<li>Continues processing when an individual plugin fails to reload</li>
</ul>
<p dir="auto">Implementation details:</p>
<ul>
<li>Registry entries are collected with <code>c4d.plugins.FilterPluginList(c4d.PLUGINTYPE_ANY, True)</code></li>
<li>Entry files and registration metadata are obtained through <code>BasePlugin.GetFilename()</code>, <code>GetID()</code>, and <code>GetType()</code></li>
<li>Selective reloads are performed with <code>c4d.plugins.ReloadPythonPlugin()</code></li>
<li><code>ReloadDocumentAfterReload(True)</code> is called only once after the reload batch</li>
</ul>
<p dir="auto">Before reloading, the manager copies and normalizes the target file paths instead of retaining <code>BasePlugin</code> objects that may become invalid during the reload process. The manager itself remains visible in the list but cannot be selected or reloaded.</p>
<p dir="auto">Compatibility:</p>
<ul>
<li>Current target: Cinema 4D 2026.3.3</li>
<li>Selective reloading depends on <code>c4d.plugins.ReloadPythonPlugin</code>, available in this version</li>
<li>Other Cinema 4D versions have not yet been verified<br />
<img src="/forum/assets/uploads/files/1785134484243-2d3c073d-21ea-4e6f-8bba-4a84aee4c964-anlv_2026-07-27_14-40-53.png" alt="2d3c073d-21ea-4e6f-8bba-4a84aee4c964-Anlv_2026-07-27_14-40-53.png" class=" img-fluid img-markdown" /></li>
</ul>
<p dir="auto"><strong>Version:</strong> 1.3.0<br />
<strong>Plugin ID:</strong> 1069486<br />
<strong>Author:</strong> Anlv<br />
<strong>Download:</strong> <a href="/forum/assets/uploads/files/1785133202230-plugin-debug-manager-v1.3.0.zip">Plugin Debug Manager v1.3.0.zip</a></p>
<p dir="auto">By the way, this is open source, and you can edit and modify it yourself to make it better suit your work habits.</p>
<p dir="auto">Best regards,<br />
Anlv</p>
]]></description><link>http://developers.maxon.net/forum/topic/16433/free-plugin-plugin-debug-manager-v1.3.0-python-plugin-reloading-for-cinema-4d</link><generator>RSS for Node</generator><lastBuildDate>Mon, 27 Jul 2026 09:20:35 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/16433.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 27 Jul 2026 06:30:25 GMT</pubDate><ttl>60</ttl></channel></rss>