<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Alembic Export to Unreal - RootUVs?]]></title><description><![CDATA[<p dir="auto">I'm trying to properly export my Cinema4D hair groom to Unreal, and I manage to get the splines via Alembic export, but the Alembic file seems to lack the "RootUVs" on import to Unreal.</p>
<p dir="auto">This is neccessary to texturize the fur/hair according to the UVs of the base mesh it is bound to (not sure what the process here is, sampling on binding or writing on export).</p>
<p dir="auto">Does anyone have some idea how to get hair over to Unreal with RootUVs or how to implant this info with a script solution afterwards into the alembic cache somehow?<br />
This thread and maya script sounds like it tries to solve this, too:<br />
<a href="https://devtalk.blender.org/t/adding-uv-data-to-alembic-on-export/24463" target="_blank" rel="noopener noreferrer nofollow ugc">https://devtalk.blender.org/t/adding-uv-data-to-alembic-on-export/24463</a></p>
<p dir="auto">Cinema Version is 2024, maybe this is solved in newer verions?</p>
<p dir="auto">Thanks for ideas!</p>
]]></description><link>http://developers.maxon.net/forum/topic/16432/alembic-export-to-unreal-rootuvs</link><generator>RSS for Node</generator><lastBuildDate>Fri, 24 Jul 2026 16:38:01 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/16432.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Jul 2026 18:37:15 GMT</pubDate><ttl>60</ttl></channel></rss>