<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Effector Objects written in Python]]></title><description><![CDATA[<p dir="auto">Is it possible to create a Python Effector plugin or there's only the Python Effector binder for that ?<br />
I can't find a pure Python Plugin Effector object example.<br />
I don't know how to make my object be accepted as an Effector on MoGraph generators Effector lists.</p>
]]></description><link>http://developers.maxon.net/forum/topic/16399/effector-objects-written-in-python</link><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 15:35:37 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/16399.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 Apr 2026 03:31:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Effector Objects written in Python on Tue, 07 Apr 2026 12:43:48 GMT]]></title><description><![CDATA[<p dir="auto">Hey <a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/dimitris_derm.">@<bdi>Dimitris_Derm</bdi></a>. ,</p>
<p dir="auto">no there is currently no dedicated plugin class for MoGraph effectors and fields in Python, only the scripting objects exist at the moment.</p>
<p dir="auto">Cheers,<br />
Ferdinand</p>
]]></description><link>http://developers.maxon.net/forum/post/77109</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/77109</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Tue, 07 Apr 2026 12:43:48 GMT</pubDate></item><item><title><![CDATA[Reply to Effector Objects written in Python on Tue, 07 Apr 2026 11:55:01 GMT]]></title><description><![CDATA[<p dir="auto">I managed to solve this and make the Python Effector look like a plugin. I programmatically add the object, its icon and the script to it. But because it's impossible to add the User Data, I added them manually and then saved the project file containing the Effector object. Then added a simple condition if the scene file is present in the plugin folder merge the object to the current scene, else add the object without the User Data.</p>
<p dir="auto">I think this solution is acceptable and elegant to present something as a complete plugin and not as a C4D scene file (usually a demonstration file) as I have encounter so far.</p>
]]></description><link>http://developers.maxon.net/forum/post/77107</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/77107</guid><dc:creator><![CDATA[Dimitris_Derm.]]></dc:creator><pubDate>Tue, 07 Apr 2026 11:55:01 GMT</pubDate></item></channel></rss>