<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Gear Settings Icon Workflow]]></title><description><![CDATA[<p dir="auto">I have a question that conceptually I don't know the best practices for doing and I was having trouble locating anything in the SDK about it.</p>
<p dir="auto">Cinema has the concept of the gear icon which let's you open a little dialog  for commands to change something that you maybe would only do occassionally. This is visible in a variety of areas such as the Mesh&gt;Add&gt;Subdivide for instance.</p>
<p dir="auto"><a href="https://www.dropbox.com/scl/fi/8pghw3l8nmnixtpnil724/settings.png?rlkey=7fah6a9r5fm9ldlqze0q1x7um&amp;dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">link</a></p>
<p dir="auto">Is there any information about best practices for doing something like this? I am sorry this is a bit vague. Is it just a matter of having the script/command plugin, and then a second script/command plugin for the the settings dialog that maybe writes something that the first script references when running? Or is there some proper way to write a command with the setting icon option? I feel like there has to be some way, because if I were to do it as two separate scripts/plugins, they'd have two different entries, in the Extensions menu, right? Which is not what is desired.</p>
]]></description><link>http://developers.maxon.net/forum/topic/15892/gear-settings-icon-workflow</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 18:08:18 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/15892.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Dec 2024 19:42:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Gear Settings Icon Workflow on Fri, 27 Dec 2024 09:02:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi <a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/bretbays">@<bdi>BretBays</bdi></a> Happy Christmas ! Thanks for getting back, and indeed <code>PLUGINFLAG_COMMAND_OPTION_DIALOG </code> is the way to go. Find an example in <a href="https://developers.maxon.net/forum/topic/13407/commanddata-with-options-dialog-docked-command-button/2" target="_blank" rel="noopener noreferrer nofollow ugc">CommandData with Options Dialog - Docked command button</a></p>
<p dir="auto">Cheers,<br />
Maxime.</p>
]]></description><link>http://developers.maxon.net/forum/post/75530</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/75530</guid><dc:creator><![CDATA[m_adam]]></dc:creator><pubDate>Fri, 27 Dec 2024 09:02:41 GMT</pubDate></item><item><title><![CDATA[Reply to Gear Settings Icon Workflow on Thu, 26 Dec 2024 19:52:20 GMT]]></title><description><![CDATA[<p dir="auto">Nevermind. I am an idiot. I did manage to find some of what I was looking for.</p>
<p dir="auto">For future reference in case anyone is as blind as I am, when you are doing a commandData plugin, when registering your plugin, you need to set c4d.PLUGINFLAG_COMMAND_OPTION_DIALOG in the info flag, and that will make it have the icon. Then I can go do some searching to sort the rest of it out.</p>
]]></description><link>http://developers.maxon.net/forum/post/75528</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/75528</guid><dc:creator><![CDATA[BretBays]]></dc:creator><pubDate>Thu, 26 Dec 2024 19:52:20 GMT</pubDate></item></channel></rss>