<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sampling Redshift Materials]]></title><description><![CDATA[<p dir="auto">Hello, I've just started to dive into Redshift materials and I was wondering if there is a way to sample them like a Standard material?</p>
<p dir="auto">I've had some success with Standard materials with using BaseShader::Sample() and BaseChannel::Sample() to get the values of specific shaders at given positions.  I can't find a similar way to sample a Redshift material.</p>
<p dir="auto">Dan</p>
]]></description><link>http://developers.maxon.net/forum/topic/15437/sampling-redshift-materials</link><generator>RSS for Node</generator><lastBuildDate>Sun, 19 Apr 2026 20:20:46 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/15437.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 20 Mar 2024 23:27:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sampling Redshift Materials on Mon, 01 Apr 2024 16:02:56 GMT]]></title><description><![CDATA[<p dir="auto">Hi Ilia,</p>
<p dir="auto">At this point this seems a bit over my head, but it seems to be what I need, thanks!</p>
<p dir="auto">Dan</p>
]]></description><link>http://developers.maxon.net/forum/post/74047</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/74047</guid><dc:creator><![CDATA[d_schmidt]]></dc:creator><pubDate>Mon, 01 Apr 2024 16:02:56 GMT</pubDate></item><item><title><![CDATA[Reply to Sampling Redshift Materials on Fri, 22 Mar 2024 12:44:40 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dan,</p>
<p dir="auto">Unfortunatelly there's no similar functionality you can use to achieve the same result.</p>
<p dir="auto">The closest opportunity for you could be using the <a href="https://developers.maxon.net/docs/cpp/2024_3_0/page_maxonapi_exchangemapper_overview.html" target="_blank" rel="noopener noreferrer nofollow ugc">ExchangeMapper</a>, which is able to map some material type (Redshift in your case) to some <a href="https://developers.maxon.net/docs/cpp/2024_3_0/page_maxonapi_exchangemapper_material_definition.html" target="_blank" rel="noopener noreferrer nofollow ugc">portbundle material representation</a> (e.g. <a href="https://developers.maxon.net/docs/cpp/2024_3_0/namespacemaxon_1_1_n_o_d_e_s_p_a_c_e_1_1_e_x_c_h_a_n_g_e_1_1_b_u_n_d_l_e_1_1_v_i_e_w_p_o_r_t_m_a_t_e_r_i_a_l.html" target="_blank" rel="noopener noreferrer nofollow ugc">portbundle viewport</a>).</p>
<p dir="auto">Please note, that using the exchange mapper implies lossy conversion, meaning that the output material representation can (and will) be lacking some initial information as there's normally no 1-to-1 mapping between different material types. Another point to mention is that the exchange mapper produces material attributes or/and textures, rather than doing any material sampling.</p>
<p dir="auto">Cheers,<br />
Ilia</p>
]]></description><link>http://developers.maxon.net/forum/post/74008</link><guid isPermaLink="true">http://developers.maxon.net/forum/post/74008</guid><dc:creator><![CDATA[i_mazlov]]></dc:creator><pubDate>Fri, 22 Mar 2024 12:44:40 GMT</pubDate></item></channel></rss>