<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Zbrush SDK Overview]]></title><description><![CDATA[<h1>ZBrush Python and GoZ SDK</h1>
<h2>Python SDK</h2>
<p dir="auto">The ZBrush Python SDK is an artist focused workflow API. It allows you to write scripts to automate modelling tasks and create UIs in the UI of ZBrush.</p>
<ul>
<li><a href="https://developers.maxon.net/docs/zbrush/py" target="_blank" rel="noopener noreferrer nofollow ugc">Online Documentation</a>: The latest ZBrush Python SDK documenation.</li>
<li><a href="https://developers.maxon.net/downloads/" target="_blank" rel="noopener noreferrer nofollow ugc">Python SDK</a>: Contains the documentation, stubs, and code examples.</li>
</ul>
<h2>GoZ SDK</h2>
<p dir="auto">The GoZ C++ SDK allows you to build a dynamic bridge between ZBrush and your application, using the GoZ file format. In a single click, the user can send geometry and texture data from ZBrush to your application, edit it, and then send it back with another click. For details about the GoZ concept, see the <a href="https://docs.pixologic.com/user-guide/zbrush-other-programs/goz/about-goz/" target="_blank" rel="noopener noreferrer nofollow ugc">ZBrush documentation</a>.</p>
<ul>
<li><a href="https://developers.maxon.net/docs/zbrush/goz_sdk.pdf" target="_blank" rel="noopener noreferrer nofollow ugc">Online Documentation</a>: The online Zbrush GoZ SDK documentation (this is a PDF).</li>
<li><a href="https://developers.maxon.net/downloads/" target="_blank" rel="noopener noreferrer nofollow ugc">GoZ SDK</a>: The GoZ demo projects and source code.</li>
</ul>
<p dir="auto">Happy coding,<br />
the Maxon SDK Group</p>
<blockquote>
<p dir="auto">This topic deliberately has been left open for on-topic questions. Due to its informative purpose, this topic will be strictly moderated.</p>
</blockquote>
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