<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with jobs]]></title><description><![CDATA[A list of topics that have been tagged with jobs]]></description><link>http://developers.maxon.net/forum/tags/jobs</link><generator>RSS for Node</generator><lastBuildDate>Thu, 08 Oct 2026 16:15:56 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/tags/jobs.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[When testing arnold to render c4d particles and add trailing to particles, I found two problems.]]></title><description><![CDATA[Hi @litao ,
Sure, for the end-user questions you can always reach out our Support Center.
Cheers,
Ilia
]]></description><link>http://developers.maxon.net/forum/topic/15585/when-testing-arnold-to-render-c4d-particles-and-add-trailing-to-particles-i-found-two-problems</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15585/when-testing-arnold-to-render-c4d-particles-and-add-trailing-to-particles-i-found-two-problems</guid><dc:creator><![CDATA[i_mazlov]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Real-Time 3D flocking on GPU (Cinema 4D Thinking Particles)]]></title><description><![CDATA[@Dunhou Thanks, I'm having a lot of fun making TP run like a train, I'm trying to optimize the code by vectorizing some functions and gain new FPS. I will keep this post updated on developments as much as possible
]]></description><link>http://developers.maxon.net/forum/topic/15430/real-time-3d-flocking-on-gpu-cinema-4d-thinking-particles</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15430/real-time-3d-flocking-on-gpu-cinema-4d-thinking-particles</guid><dc:creator><![CDATA[Abetred]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Plugin Developer Job opening at Greyscalegorilla]]></title><description><![CDATA[@kbar
I am interested in c4d (also cg) plugin development.
But your requirements are a little bit high for me, especially "Strong proficiency in C++ programming language".
I can use c++ for programming but not strongly. But I can also make a c++ plugin like this:
[image: 1705927267930-set-view.gif]
A part of my code:
[image: 1705927620826-a-part-of-my-code.png]
]]></description><link>http://developers.maxon.net/forum/topic/15335/plugin-developer-job-opening-at-greyscalegorilla</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15335/plugin-developer-job-opening-at-greyscalegorilla</guid><dc:creator><![CDATA[LingZA]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Senior Maya Developer job opportunity at Maxon]]></title><description><![CDATA[<p dir="auto">Hi Community,</p>
<p dir="auto">here at Maxon we're looking for a talented Senior Maya Developer willing to take ownership of <strong>Redshift for Maya</strong> plugin development and bring it, together with our Product, Design and QA Teams, to the next level.</p>
<p dir="auto">If you feel you're skilled and motivated to embrace this amazing opportunity, visit this <a href="https://www.maxon.net/en/careers/senior-maya-developer" target="_blank" rel="noopener noreferrer nofollow ugc">job post</a> and apply immediately.<br />
Our HR department will be glad to reach out and know more about you!</p>
]]></description><link>http://developers.maxon.net/forum/topic/14561/senior-maya-developer-job-opportunity-at-maxon</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14561/senior-maya-developer-job-opportunity-at-maxon</guid><dc:creator><![CDATA[r_gigante]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Script for the automated exchange of textures, rendering layer, save image name using the texture name]]></title><description><![CDATA[Entschuldigung. Vielen Dank.
]]></description><link>http://developers.maxon.net/forum/topic/14469/script-for-the-automated-exchange-of-textures-rendering-layer-save-image-name-using-the-texture-name</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14469/script-for-the-automated-exchange-of-textures-rendering-layer-save-image-name-using-the-texture-name</guid><dc:creator><![CDATA[Gerling]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Job opportunity for Cinema 4D developer at Conductor]]></title><description><![CDATA[<p dir="auto">Hi all,</p>
<p dir="auto">We are looking for a talented developer to take ownership of our Cinema 4D submitter plugin. Please check out the job description here: <a href="https://boards.greenhouse.io/coreweave/jobs/4051382006" target="_blank" rel="noopener noreferrer nofollow ugc">https://boards.greenhouse.io/coreweave/jobs/4051382006</a> and feel free to forward the link to anyone you know who might be interested.</p>
<p dir="auto">Many thanks!</p>
<p dir="auto">Julian</p>
]]></description><link>http://developers.maxon.net/forum/topic/14425/job-opportunity-for-cinema-4d-developer-at-conductor</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14425/job-opportunity-for-cinema-4d-developer-at-conductor</guid><dc:creator><![CDATA[conductor]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Is it appropriate to post job opportunities here for Cinema 4D dev talent?]]></title><description><![CDATA[Hello @conductor,
thank you for reaching out to us. You can certainly post a job posting here, but it should happen in the General Talk forum. It can contain everything which is not directly related to one of our APIs but loosely related to CGI or development.
The same applies to this thread of yours, I have moved it to  'General Talk' .
Cheers,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/14424/is-it-appropriate-to-post-job-opportunities-here-for-cinema-4d-dev-talent</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14424/is-it-appropriate-to-post-job-opportunities-here-for-cinema-4d-dev-talent</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Looking for Developer of custom Mograph effector]]></title><description><![CDATA[Hi,
There is the EffectorData class that could help you to create your own effector. This class is only available on c++. With python the only option is to use the python effector. And that could be tricky because you need to retrieve the size of all clones. Doable but tricky imo.
I hope that you will find a developer to do it, this might look easy to do but is harder than you might thought.
Cheers,
Manuel
]]></description><link>http://developers.maxon.net/forum/topic/13800/looking-for-developer-of-custom-mograph-effector</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13800/looking-for-developer-of-custom-mograph-effector</guid><dc:creator><![CDATA[Manuel]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Looking for help!]]></title><description><![CDATA[Hi;
if you're looking for Python development - I'd have some time on my hands. Long-time C4D user and developer (currently creating a Python-for-C4D course actually). Not in the UK though (mainland Europe).
If you want to talk about some details, drop me a mail under cairyn (at) tigress (dot) com.
]]></description><link>http://developers.maxon.net/forum/topic/12256/looking-for-help</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/12256/looking-for-help</guid><dc:creator><![CDATA[Cairyn]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Automate Turbosquid uploading with Python script]]></title><description><![CDATA[@JasenLux said in Automate Turbosquid uploading with Python script:

Even if in the morning I've got a bunch or renders done over night - and it's all automated - I'd be very happy.

A more or less automated rendering could be achieved by using the native Render Queue if you create your files with some rigid discipline.
Start out by creating a base C4D file that contains the necessary cameras and render settings with some appropriate naming. The render settings should be hierarchically ordered, with the basic setting on top and all the different resolutions as children of that setting, with only the necessary settings overwritten.
If there are TurboSquid requirements that you cannot achieve with render settings, you can create some takes that offer the necessary changes (this might be the most difficult part, as you may need to overwrite parameters in tags that you don't have in the basic file, but only create with your project, but that very much depends on what you really need to change, I am not familiar with the TurboSquid requirements.
Once that file is set up, you only need to copy your master data into that, save it under the appropriate name, and in the evening add it a few times to the render queue. As you can select the take, rendersetting, and camera for each job, the prepared file can be rendered out without saving multiple versions of it first.
(That sounds like some script would make it easier, too, but I just fleetingly looked at the Python and C++ documents about BatchRender, and it doesn't look as if you can control the job settings individually?)
I recognize that this would only be good for the rendering part, but... if TurboSquid doesn't offer an official, supported web interface for uploading, then as @zipit said, "hacking" into the protocols would be just one gigantic mess that you don't really want to spend money on as it is very likely to break at the first opportunity.
Thanks for mentioning me 
]]></description><link>http://developers.maxon.net/forum/topic/11989/automate-turbosquid-uploading-with-python-script</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/11989/automate-turbosquid-uploading-with-python-script</guid><dc:creator><![CDATA[Cairyn]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>