<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cineware SDK]]></title><description><![CDATA[Cineware SDK]]></description><link>http://developers.maxon.net/forum/category/26</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Apr 2026 21:04:01 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/category/26.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 19 Jan 2026 13:11:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Import multiple Takes]]></title><description><![CDATA[Hey @yannickkohn,
Thank you for the source code, but pseudo code is often problematic, especially when it contains so many undefined functions. I cannot say much about any bugs, as your code is so 'pseudo' and you do not show the really deep down work (reading curves and keys here).
What also is a bit weird is that you use FindOverride. That function is private for a reason. You should set the active take and then just evaluate the scene data or the tracks of scene data when you are interested in animations only.
https://studio.


Cheers,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/16372/import-multiple-takes</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/16372/import-multiple-takes</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Mon, 19 Jan 2026 13:11:31 GMT</pubDate></item><item><title><![CDATA[Cineware as dll]]></title><description><![CDATA[Hey,
well, the reason for the "compiler" restrictions mentioned in the docs, is that the SDK is shipped with code example projects and precompiled static libraries for these targets. But the SDK also comes with its full source (the 'includes'), so nothing is really preventing you from using another IDE/compiler. The VS 2019 projects should also be relatively safe to upgrade to 2022. With XCode things are more complicated, and I would there recommend creating your own project from scratch instead of updating the existing one.
In the bigger picture, we probably should update the Cineware SDK to also using CMake as the Cinema 4D SDK does these days, and with that offer more flexibility. I have this on my bucket list, but it is not very high in priority, because the Cineware SDK is our least requested SDK. When you have concrete problems with creating a build system for the Cineware SDK for your desired compiler (and IDE), just post the questions here, and I will try to help you.
Cheers,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/16320/cineware-as-dll</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/16320/cineware-as-dll</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Mon, 01 Sep 2025 13:51:15 GMT</pubDate></item><item><title><![CDATA[How to import&#x2F;extract Point Level Animation (PLA) from a .c4d file with Cineware SDK in C++?]]></title><description><![CDATA[Thank you very much @ferdinand for your suggestions—I really appreciate your input and support. I will definitely experiment with your leads and see what works best for me. It’s always helpful to get an outside perspective, and your advice has given me some new things to think about. Thanks again!
]]></description><link>http://developers.maxon.net/forum/topic/16272/how-to-import-extract-point-level-animation-pla-from-a-c4d-file-with-cineware-sdk-in-c</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/16272/how-to-import-extract-point-level-animation-pla-from-a-c4d-file-with-cineware-sdk-in-c</guid><dc:creator><![CDATA[lblach]]></dc:creator><pubDate>Fri, 13 Jun 2025 10:11:34 GMT</pubDate></item><item><title><![CDATA[Importing a skeletal mesh using the Cineware SDK]]></title><description><![CDATA[Thank you for the valuable information.
Implementing CreateSceneFromC4D() appears to be what I am missing. Since we never cared about skeletal transforms, we were relying on, as you put it, the fastest way to extract the actual geometry of the object, which was working really well for the previous simpler cases.
I'm currently working on other tasks, so, I haven't validated everything yet, but this seems to be the solution. I won't hesitate to ask if I run into other problems when I return to the importer, but this looks doable now. Thanks again for the help!
]]></description><link>http://developers.maxon.net/forum/topic/15640/importing-a-skeletal-mesh-using-the-cineware-sdk</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15640/importing-a-skeletal-mesh-using-the-cineware-sdk</guid><dc:creator><![CDATA[manvydas]]></dc:creator><pubDate>Mon, 12 Aug 2024 13:39:42 GMT</pubDate></item><item><title><![CDATA[Crash in ReadChunk()]]></title><description><![CDATA[Hi Jens,
That fix works for us. This is excellent. Thank you very much.
Regards,
Tom
]]></description><link>http://developers.maxon.net/forum/topic/15402/crash-in-readchunk</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15402/crash-in-readchunk</guid><dc:creator><![CDATA[thomasmfields]]></dc:creator><pubDate>Mon, 26 Feb 2024 14:35:11 GMT</pubDate></item><item><title><![CDATA[How should I download Cineware sdk?]]></title><description><![CDATA[Thanks for the report, I've fixed the link.
Cheers,
Maxime.
]]></description><link>http://developers.maxon.net/forum/topic/15292/how-should-i-download-cineware-sdk</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/15292/how-should-i-download-cineware-sdk</guid><dc:creator><![CDATA[m_adam]]></dc:creator><pubDate>Mon, 18 Dec 2023 10:25:51 GMT</pubDate></item><item><title><![CDATA[Getting textures via cineware]]></title><description><![CDATA[Thanks @ferdinand. I guess I'll have to skip on that idea  I was really hoping that there is something like .GetAllTextures or .GetAllAssets, but it seems I'm out of luck on this one.
]]></description><link>http://developers.maxon.net/forum/topic/14991/getting-textures-via-cineware</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14991/getting-textures-via-cineware</guid><dc:creator><![CDATA[kalugin]]></dc:creator><pubDate>Wed, 30 Aug 2023 09:46:05 GMT</pubDate></item><item><title><![CDATA[Cineware project does not compile]]></title><description><![CDATA[Hello @zun1 ,
without further questions or postings, we will consider this topic as solved by Friday, the 11th of august 2023 and flag it accordingly.
Thank you for your understanding,
Maxon SDK Group
]]></description><link>http://developers.maxon.net/forum/topic/14871/cineware-project-does-not-compile</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14871/cineware-project-does-not-compile</guid><dc:creator><![CDATA[jana]]></dc:creator><pubDate>Thu, 13 Jul 2023 00:40:47 GMT</pubDate></item><item><title><![CDATA[how to extract thumbnail image from .c4d file without Cinema 4D installed?]]></title><description><![CDATA[Hello @saotome_rui ,
without further questions or postings, we will consider this topic as solved by Friday, the 11th of august 2023 and flag it accordingly.
Thank you for your understanding,
Maxon SDK Group
]]></description><link>http://developers.maxon.net/forum/topic/14736/how-to-extract-thumbnail-image-from-c4d-file-without-cinema-4d-installed</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14736/how-to-extract-thumbnail-image-from-c4d-file-without-cinema-4d-installed</guid><dc:creator><![CDATA[jana]]></dc:creator><pubDate>Wed, 07 Jun 2023 17:32:35 GMT</pubDate></item><item><title><![CDATA[Check if object enabled]]></title><description><![CDATA[Hi, @ferdinand
Many thanks for accurate and detailed response, ID_BASEOBJECT_GENERATOR_FLAG works like a charm !
....
YB
]]></description><link>http://developers.maxon.net/forum/topic/14496/check-if-object-enabled</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14496/check-if-object-enabled</guid><dc:creator><![CDATA[yesbird]]></dc:creator><pubDate>Mon, 03 Apr 2023 14:08:17 GMT</pubDate></item><item><title><![CDATA[Accessing Sweep&#x27;s spline data from C4DImportExport.cpp]]></title><description><![CDATA[Hi, @Manuel.
I understand, thank you.
All the best,
....
YB
]]></description><link>http://developers.maxon.net/forum/topic/14451/accessing-sweep-s-spline-data-from-c4dimportexport-cpp</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14451/accessing-sweep-s-spline-data-from-c4dimportexport-cpp</guid><dc:creator><![CDATA[yesbird]]></dc:creator><pubDate>Wed, 15 Mar 2023 05:38:43 GMT</pubDate></item><item><title><![CDATA[Support for C++20]]></title><description><![CDATA[Thanks for the reply.
No problem if it's not backwards compatible. We will adapt our code to the latest version of the SDK.
Thank you.
]]></description><link>http://developers.maxon.net/forum/topic/14296/support-for-c-20</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14296/support-for-c-20</guid><dc:creator><![CDATA[megamau]]></dc:creator><pubDate>Tue, 06 Dec 2022 11:46:51 GMT</pubDate></item><item><title><![CDATA[Retrieving take data and overrides.]]></title><description><![CDATA[Hi Manuel,
Thank you. I've been expecting this. Hope such support will be added sooner or later 
Our app: finalmesh.com
Alex
]]></description><link>http://developers.maxon.net/forum/topic/14258/retrieving-take-data-and-overrides</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/14258/retrieving-take-data-and-overrides</guid><dc:creator><![CDATA[AlexanderS]]></dc:creator><pubDate>Sat, 12 Nov 2022 17:25:37 GMT</pubDate></item><item><title><![CDATA[Another question for animated data extraction]]></title><description><![CDATA[Hello @khor,
without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022.
Thank you for your understanding,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/13851/another-question-for-animated-data-extraction</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13851/another-question-for-animated-data-extraction</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Tue, 22 Mar 2022 09:45:18 GMT</pubDate></item><item><title><![CDATA[Load c4d File Fail when file name contains Chinese name]]></title><description><![CDATA[Hello @tsj_JNU,
without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022.
Thank you for your understanding,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/13697/load-c4d-file-fail-when-file-name-contains-chinese-name</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13697/load-c4d-file-fail-when-file-name-contains-chinese-name</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Tue, 30 Nov 2021 12:40:32 GMT</pubDate></item><item><title><![CDATA[Can GeGetStartupWritePath return icorrect path?]]></title><description><![CDATA[Hello @mikeudin,
without any further questions we will consider this topic as solved by Friday, December the 17th.
Thank you for your understanding,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/13692/can-gegetstartupwritepath-return-icorrect-path</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13692/can-gegetstartupwritepath-return-icorrect-path</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Wed, 24 Nov 2021 21:00:28 GMT</pubDate></item><item><title><![CDATA[Get data about moving objects in c4d file]]></title><description><![CDATA[Hello @tsj_JNU,
without any further questions we will consider this topic as solved by Friday, December the 17th.
Thank you for your understanding,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/13690/get-data-about-moving-objects-in-c4d-file</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13690/get-data-about-moving-objects-in-c4d-file</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Wed, 24 Nov 2021 12:56:30 GMT</pubDate></item><item><title><![CDATA[saving Volume loader object]]></title><description><![CDATA[Hello, Some news about this topic,
it seems that the length of the folder where I save the c4d file have an incidence on whether the volumeloader work correctly or not  ( C4d R23).
if I save the file to E:\data\tests\export\USD, the volume loader does not work, If I save the same thing to E:\USD, it works.
here are the files ( I renamed the files afterwards, tell me if you find a difference )
Untitled2_longfolder.c4d
Untitled2_shortfolder.c4d Untitled2_Dense Stratus.vdb Untitled2_Cumulus.vdb
the files' reference are relative so they should load fine. ( at least in a short folder)
]]></description><link>http://developers.maxon.net/forum/topic/13608/saving-volume-loader-object</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13608/saving-volume-loader-object</guid><dc:creator><![CDATA[camille chigot]]></dc:creator><pubDate>Thu, 16 Sep 2021 15:50:57 GMT</pubDate></item><item><title><![CDATA[SetParameter(DOCUMENT_CLIPPING_PRESET does not work]]></title><description><![CDATA[right but when I load my document inside C4d ( R20 or R22), the clipping preset is medium and the clipping near and far are wrong ( back to medium)
]]></description><link>http://developers.maxon.net/forum/topic/13264/setparameter-document_clipping_preset-does-not-work</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13264/setparameter-document_clipping_preset-does-not-work</guid><dc:creator><![CDATA[camille chigot]]></dc:creator><pubDate>Tue, 23 Mar 2021 11:18:04 GMT</pubDate></item><item><title><![CDATA[How to change the EXR compression method via python]]></title><description><![CDATA[Thanks a lot for the update and yes maxon.InternedId should be used instead of maxon.Id.
I will take care of updating the example in Github.
Cheers,
Maxime.
]]></description><link>http://developers.maxon.net/forum/topic/13169/how-to-change-the-exr-compression-method-via-python</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13169/how-to-change-the-exr-compression-method-via-python</guid><dc:creator><![CDATA[m_adam]]></dc:creator><pubDate>Fri, 05 Feb 2021 12:34:06 GMT</pubDate></item><item><title><![CDATA[Cineware SDK V23 with arm64?]]></title><description><![CDATA[Hi @LxLasso,
without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.
Cheers,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/13163/cineware-sdk-v23-with-arm64</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/13163/cineware-sdk-v23-with-arm64</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Tue, 02 Feb 2021 18:34:11 GMT</pubDate></item><item><title><![CDATA[Exporting C4d (S22) model with materials&#x2F;textures for Element]]></title><description><![CDATA[Hi,
without further feedback, we will consider this thread as solved by tomorrow and flag it accordingly.
Cheers,
Ferdinand
]]></description><link>http://developers.maxon.net/forum/topic/12976/exporting-c4d-s22-model-with-materials-textures-for-element</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/12976/exporting-c4d-s22-model-with-materials-textures-for-element</guid><dc:creator><![CDATA[ferdinand]]></dc:creator><pubDate>Fri, 30 Oct 2020 18:16:19 GMT</pubDate></item><item><title><![CDATA[get bitmap of shader in r20]]></title><description><![CDATA[Hi @hazzzel thanks for reaching out us.
With regard to your question, please consider that you might have to attach a VolumeData to the InitRenderStruct.
For this scope please have a look at:

Sampling a Shader.
Creating a VolumeData about using Render::GetInitialVolumeData() or VolumeData::Alloc()
Post #8 in Sample a shader thread.

Best, R.
]]></description><link>http://developers.maxon.net/forum/topic/12734/get-bitmap-of-shader-in-r20</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/12734/get-bitmap-of-shader-in-r20</guid><dc:creator><![CDATA[r_gigante]]></dc:creator><pubDate>Tue, 14 Jul 2020 09:59:51 GMT</pubDate></item><item><title><![CDATA[S22: Question about going from a custom shader&#x27;s ShaderData::Output() function back to the texture tag of an object]]></title><description><![CDATA[Hi Maxime,
Thanks for confirming that I was not missing something in the docs and this is just not possible.
]]></description><link>http://developers.maxon.net/forum/topic/12716/s22-question-about-going-from-a-custom-shader-s-shaderdata-output-function-back-to-the-texture-tag-of-an-object</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/12716/s22-question-about-going-from-a-custom-shader-s-shaderdata-output-function-back-to-the-texture-tag-of-an-object</guid><dc:creator><![CDATA[mikegold10]]></dc:creator><pubDate>Sun, 05 Jul 2020 14:26:53 GMT</pubDate></item><item><title><![CDATA[How to bake shader into basebitmap?]]></title><description><![CDATA[Thanks a lot!
]]></description><link>http://developers.maxon.net/forum/topic/12706/how-to-bake-shader-into-basebitmap</link><guid isPermaLink="true">http://developers.maxon.net/forum/topic/12706/how-to-bake-shader-into-basebitmap</guid><dc:creator><![CDATA[hazzzel]]></dc:creator><pubDate>Wed, 01 Jul 2020 03:12:22 GMT</pubDate></item></channel></rss>