• EnchanceMenu Questions

    c++ sdk
    15
    0 Votes
    15 Posts
    2k Views
    D
    Hi! Sorry about not replying and closing the topic. This has been solved. Thank you for all the help!
  • Close button of docked dialog emits Command(id=92)

    5
    0 Votes
    5 Posts
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    B
    i removed the ids from the sdk. it looks like they are only used internally. there is no use in the sdk for developers.
  • Knowing if C4D is actually rendering

    3
    0 Votes
    3 Posts
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    ferdinandF
    Hello @victor, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Python Generator: Handles

    5
    0 Votes
    5 Posts
    861 Views
    ferdinandF
    Hello @inevestenko, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • How to create a left-aligned group in the menu.

    r21 c++
    8
    1
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    8 Posts
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    ferdinandF
    Hello @AiMiDi, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Is it possible to resize a c4d.VariableTag?

    python
    6
    0 Votes
    6 Posts
    1k Views
    ferdinandF
    Hello @karpique, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • BaseContainer missing for GvNode created with c4dpy

    r23 python
    4
    0 Votes
    4 Posts
    985 Views
    ferdinandF
    Hello @beesperester, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Color Surface with Python Generator

    Moved
    18
    2
    0 Votes
    18 Posts
    4k Views
    ferdinandF
    Hello @johntravolski, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • ReadFileToMemory() in R20 crashes

    c++ macos r20 maxon api
    7
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    906 Views
    fwilleke80F
    Hi Manuel, sorry, I totally forgot about this one. Priorities have changed, so this isn't an issue anymore at the moment. Thanks! Cheers, Frank
  • 0 Votes
    9 Posts
    1k Views
    ferdinandF
    Hello @john_do, the Asset Browser is an important feature for Maxon and we plan to build upon it. Despite that, we are not at liberty to currently disclose when we are going to provide Python bindings for the Asset Brower or if this will happen at all. I understand that this is a unsatisfying answer, but it is unfortunately the best we can currently give. Thank you for your understanding, Ferdinand
  • Bounding box transform

    c++
    3
    1
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    3 Posts
    808 Views
    rsodreR
    Thanks @ferdinand, I think that clarifies my issue. I'll what I can do here.
  • Select and load multiple files at once

    python
    3
    0 Votes
    3 Posts
    658 Views
    John_DoJ
    Hi @m_magalhaes , Sorry for the improper formatting of my question, I wasn't aware of these features. Thank you for the suggestion, the workaround can do the trick with the right safety precautions.
  • Check C4D version for using Fields

    Moved python
    2
    0 Votes
    2 Posts
    472 Views
    ManuelM
    Hi, Please use the tags and the "ask question" features of the forum. Have a look at our guidelines for more information. That's the correct way of checking the Cinema 4D's version. Cheers, Manuel
  • CENTER AN OBJECT IN THE VIEW AND MAXIMIZE ITS SIZE

    Moved python
    3
    1
    0 Votes
    3 Posts
    808 Views
    ferdinandF
    Hello @pyr, without any further questions or replies, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • DescID [] operator crashes?

    c++ windows r23
    3
    1
    0 Votes
    3 Posts
    448 Views
    fwilleke80F
    Already found the reason, sorry to bother you, all good Cheers, Frank
  • GetAllTextures() only for current frame?

    python
    4
    1 Votes
    4 Posts
    826 Views
    a_blockA
    Given my own blind spots on flags and GetAllTexturesNew() I was actually quite glad, you hadn't had the time to look into it. Unfortunately I was obviously too late to stop you from investing time nevertheless... Sorry. Which then will turn a bit into a data structure/similarity problem when you want to group your textures into nice packages. Yeah, this, plus my concerns below. Regarding running over the project's frame range: Especially character animators seem to have a habit of storing information outside the project's frame range. That's where I'm afraid to loose information. Or I would need to establish additional means to figure out such frames. I doubt document's GetMin/MaxTime() help here. So it would be iterating over all tracks in a document I guess. And you are right, you shouldn't spend additional time on this. Given the result of my other current thread, everything in this thread really is the least of my problems. Somehow I have a "Händchen" (I guess, one would save, I have a knack for) for maneuvering myself in these situations...
  • Strange behavior of UserArea docked with Timeline

    r21 s24 python windows
    5
    0 Votes
    5 Posts
    892 Views
    K
    Hi, It looks like the problem got solved by Sized function. Thanks a lot @m_magalhaes and @m_adam !!
  • Unable to compile math.framework

    2
    2
    0 Votes
    2 Posts
    533 Views
    ManuelM
    hi, have a look at this thread please. Cheers, Manuel
  • Errors building math.framework

    c++ windows r23
    5
    0 Votes
    5 Posts
    562 Views
    fwilleke80F
    Oh yes, it works. Therefore, the topic is solved Cheers, Frank
  • The NodeMaterial is a temporary class ?

    3
    0 Votes
    3 Posts
    379 Views
    B
    Hi @m_adam Thanks for the response. Although just a personal sentiment, it is a bit disappointing having to wait 3 years for the actual API only to find out that it will be irrelevant in the next few releases. Anyhow, will close this thread.