• Content Browser Like Navigation?

    r21 python
    3
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    B
    @r_gigante Thanks for the reference. For anyone trying to achieve the same, here is a sample file. https://www.dropbox.com/sh/z1lzyphp8qnt9kw/AAB2P5gNo16IHafgc6xPEsy4a?dl=0 Thanks again for @zipit for the help.
  • XPresso: Modify UserData

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    Passion3DP
    @zipit work fine thanks a lot
  • Treeview Creates An Extra Column?

    r21 python
    3
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    3 Posts
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    B
    @m_adam Thanks! Works as expected
  • XPresso python node

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    Passion3DP
    Thanks @PluginStudent
  • Copy Material with Current State to Object

    Moved python
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    SwinnS
    Got it. Thanks, again, zipit for you answer.
  • Isoparm in Deformer plugin

    r20 c++ r21
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    1 Votes
    12 Posts
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    Danchyg1337D
    @r_gigante Thanks for your reply! You were absolutely right about checking input type. When i did a simple type check everything started to work as it should!
  • delete Redshift node

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    SwinnS
    Cool! Thanks.
  • 0 Votes
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    ferdinandF
    Hi, thanks, that answers all my questions. Cheers, zipit
  • Renderqueue Layout/Dialog Questions

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    M
    I'm sorry for the huge delay asked for this question, but it appears, that this dialog layout is hardcoded in the default Cinema 4D layout, so when you open it this dialog, it loads this layout by default since it's saved in the default Cinema 4D layout. Unfortunately, there is no way to do the same thing with code but you can split your GUI in 2 parts and let the user build its own layout with all the Command and your Dialog bellow. Cheers, Maxime.
  • Change a rendering parameter in python xpresso node

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    Passion3DP
    @Cairyn Thanks, all work fine for this module
  • Copying Layers along with Objects

    c++ r20 sdk
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    D
    @Cairyn Thanks again! That's what I was afraid of, but thanks for the information!
  • 1 Votes
    8 Posts
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    r_giganteR
    Thanks @moGRR for reaching out us. With regard to your question, as pointed out by @zipit, it's not possible to have a Python Generator to generate object which can be recognized as real spline by generators/deformers expecting a spline as input due to the Python Generator flags used in its registration. Beside the option mentioned by @zipit I also invite to have a look at this post where it's presented a generator outputting spline and accepting splines as input. Best, R
  • Cinema 4D R20 plugin's conflict with Redshift

    r20 c++
    3
    1 Votes
    3 Posts
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    Danchyg1337D
    @m_magalhaes No other dependencies. Plugin type is deformer. Yes, i should probably ask it on Redshift forum. Thanks for reply!
  • CommandData trigger from GeDialog

    c++ r19 r20 r21
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    C4DSC
    Nevermind. Trying to explain will probably lead us too far. I was only wondering if messaging was possible between a CommandData and its GeDialog.
  • XPresso: enable/disable user data

    Moved
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    Passion3DP
    Work fine Thanks a lot Manuel
  • Is it still not possible to create Xrefs from Python?

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    M
    Hi @tdapper, unfortunately, I confirm this is still not possible. Cheers, Maxime.
  • Tracer and User Date

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    SwinnS
    I figured out the problem. I needed to assign the UD in Main.
  • Inconsistent GeDialog::Open position

    r20 c++ r21
    5
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    5 Posts
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    C4DSC
    Extra info! While I had set this topic as solved, without an actual WORKING solution being provided, I simply wanted to point out for future reference that R16 - R19 has a slight different behaviour. As with R20 and R21 the first time the dialog is opened it gets positioned centered on the current mouse position. On all subsequent opening it gets positioned with its upper left corner at 0,0. Something got "fixed" between R19 and R20, but not "fixed enough".
  • Python Tag not updating (The Sequel)

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    SwinnS
    Ah! Okay. Thanks.
  • ShaderEffector: IsDirty(DIRTYFLAGS::DATA) always true?

    c++ python r21 maxon api
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    M
    Hi @fwilleke80, unfortunately, I confirm the shader effect is almost always dirty. I don't have any real workaround maybe you can retrieve all noises and compute their dirtiness, but this is indeed a very hard topic to handle all cases because you will also need to handle the actual parameter of the shader effector itself. Cheers, Maxime.