Maxon Developers
    • Downloads
      • All Downloads
      • Cinema 4D Python SDK
      • Cinema 4D C++ SDK
      • Cineware SDK
      • ZBrush GoZ SDK
      • Cinema 4D Python Examples
      • Cinema 4D C++ Examples
      • Project Tool
      • SDK Database
    • Documentation
      • Cinema 4D Python SDK
      • Cinema 4D C++ SDK
      • Cineware SDK
      • ZBrush GoZ SDK
    • Forum
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Forums
      • Overview
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • News & Information
      • Downloads
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Register
    • Login
    1. Home
    2. Cinema 4D SDK
    Log in to post
    Load new posts
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes
    • Most Views
    • WickedPW

      Custom register plugin

      • • WickedP
      8
      0
      Votes
      8
      Posts
      540
      Views

      M

      @WickedP yes you can assume it.

      Cinema 4D first loads all dlls, then PluginMessage is forwarded to each dlls.

    • John_DoJ

      From string to constant to check type

      • • John_Do
      6
      0
      Votes
      6
      Posts
      199
      Views

      John_DoJ

      Thank you for the explanation @ferdinand.

      The example makes sense even for a beginner like me, that's great 🙂

    • F

      Purely dynamic description for shader?

      r21 • • Filip
      15
      0
      Votes
      15
      Posts
      625
      Views

      ferdinandF

      Hi @Filip,

      okay, thank you for the clarification.

      Cheers,
      Ferdinand

    • fwilleke80F

      Error: Wrong indentation of namespace member

      macos c++ r23 • • fwilleke80
      9
      0
      Votes
      9
      Posts
      362
      Views

      fwilleke80F

      Wow, I never thought of that.
      Very good to know, thank you for asking! 🙂

      Cheers & have a nice weekend,
      Frank

    • rsodreR

      TEXTURE resource parameter

      c++ r23 • • rsodre
      4
      0
      Votes
      4
      Posts
      181
      Views

      rsodreR

      Thanks, seems to be working now, thanks.

    • S

      Querying and Storing Object Information

      python • • Sturdy_Penguin
      9
      0
      Votes
      9
      Posts
      360
      Views

      ferdinandF

      Hi @Sturdy_Penguin ,

      without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.

      Cheers,
      Ferdinand

    • kosmos3dK

      Reflection Layer Settings

      python • • kosmos3d
      4
      0
      Votes
      4
      Posts
      189
      Views

      ferdinandF

      Hi @kosmos3d,

      without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.

      Cheers,
      Ferdinand

    • S

      PYTHON - Getting CTsound volume strength on current frame

      python • • SolarPH
      5
      0
      Votes
      5
      Posts
      263
      Views

      ferdinandF

      Hi @SolarPH,

      without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.

      Cheers,
      Ferdinand

    • C4DSC

      SceneHook and object caches

      r20 c++ • • C4DS
      13
      0
      Votes
      13
      Posts
      417
      Views

      ferdinandF

      Hi @C4DS,

      with some delay comes here a request for closing this. If you want to keep it open for now, you can push it one more cycle ahead, but at some point I will insist on closing it without further activity. Thank you for your your understanding.

      Without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.

      Cheers,
      Ferdinand

    • jochemdkJ

      Wrong random clone displayed issue

      python r23 s22 • • jochemdk
      11
      0
      Votes
      11
      Posts
      472
      Views

      ferdinandF

      Hi @jochemdk,

      without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly.

      Cheers,
      Ferdinand

    • M

      LineObject custom segment colors

      r23 sdk c++ • • mastergog
      7
      0
      Votes
      7
      Posts
      358
      Views

      ferdinandF

      Hi @mastergog,

      thank you for reaching out to us. I can reproduce your problem and this would have not been something which we would have expected. If you go significantly over one million segments (1.1 million still works for me for example) no matter if in one node or scattered over multiple nodes, the viewport will freeze.

      It is a bit hard to assess for us at the moment if this a bug or just a limitation of our viewport API. We will investigate the problem and I will report back here if there are going to be any short or mid-term fixes for that (or not if this is a limitation). For now there is unfortunately nothing you can do, since spreading out the segments over multiple nodes won't help you.

      Sorry for the inconvenience and cheers,
      Ferdinand

    • D

      Gradient GRADINTPROPERTY_NOBIASPOSITION not working

      c++ sdk • • Deyan
      7
      0
      Votes
      7
      Posts
      165
      Views

      D

      Hi @ferdinand,

      Thanks for looking into this. It is not so crucial to hide the handles - I will try the custom GUI approach as you suggest.

    • A

      This topic is deleted!

      • • AiMiDi
      6
      0
      Votes
      6
      Posts
      63
      Views
    • ?

      SSL TLSV1_ALERT_PROTOCOL_VERSION Error on Mac

      r19 python macos • • A Former User
      3
      0
      Votes
      3
      Posts
      496
      Views

      ?

      @m_adam Thank you, Maxime! Have a good weekend.

    • P

      How to remove generator childs when converting via "c"

      python r20 r21 s22 r23 • • pyr
      6
      0
      Votes
      6
      Posts
      300
      Views

      P

      forget about it. i removed the c4d.OBJECT_INPUT flag during development and forgot to add it back.

    • ?

      Handles in R18

      python r19 windows • • A Former User
      3
      0
      Votes
      3
      Posts
      203
      Views

      ?

      Thank you for letting me know, @ferdinand !

    • CairynC

      Still not possible to find out what's visible in the Timeline?

      r21 c++ python • • Cairyn
      19
      0
      Votes
      19
      Posts
      525
      Views

      M

      The bug is fixed in R23.

      Cheers,
      Maxime

    • M

      SculptTag

      r20 python windows • • mp5gosu
      6
      0
      Votes
      6
      Posts
      232
      Views

      M

      The bug is fixed in S22.

      Cheers,
      Maxime.

    • lasselauchL

      Japanese Language Interface – Problems

      r23 • • lasselauch
      2
      0
      Votes
      2
      Posts
      183
      Views

      ferdinandF

      Hi @lasselauch,

      thank you for reaching out to us and I am sorry to hear about your problems regarding targeting multiple localizations. I am struggling however a bit to understand what is exactly going wrong for you. You tell us that the plugin "isn't behaving correctly in R23" which is a bit too broad for us to come up with an reliable answer. I am also sorry for having to point out that your proposed way of getting hold of the implementation of the plugin via aescripts.com - with the proprietary downloader you provide there to distribute your products - is a bit much for us.

      I would suggest that you share the relevant code more directly here, or, in case you cannot do this, share it via sdk_support(at)maxon.net confidentially with us (please note the Forum Guidelines regarding Support Procedures: Confidential Data, specifically regarding NDAs, in case they would apply here).

      For your actual problem: It is really hard to give any advice without knowing what exactly is going wrong. I assume you have a Japanese localization in your resource folder and it does not work for the user? I would check:

      If the folder has the correct ISO 639-1 language code, for Japanese it should be ja-JP, so for the strings folder it should be strings_ja-JP for example. Not providing a matching language code for a running Cinema 4D instance should result in Cinema automatically falling back to en-US. Make sure that the Japanese translation files are all UTF-8. While the manuals do not state that restriction, it could be something that is tripping Cinema up, especially considering that languages with large character sets, like for example Japanese, are not fully represented in UTF-8 due to the limited namespace. I would however had to ask our translators how they handle Japanese if this is the culprit.

      But in the end these are mostly shots into the dark for me, due to not knowing what is exactly going wrong. So I would also had to ask you to describe more precisely what is going wrong.

      Cheers,
      Ferdinand

    • O

      "Frame Selected Elements" command not working when running script through c4dpy?

      • • OblivionDawn
      6
      0
      Votes
      6
      Posts
      363
      Views

      M

      @ferdinand said in "Frame Selected Elements" command not working when running script through c4dpy?:

      forgot to call c4d.documents.InsertDocument before calling c4d.documents.SetActiveDocument which causes all sorts of hiccups in Cinema, not only c4dpy

      This is a real classic! I stumbled over this several times! 🙂