- x -
XMBSUBSURFACESHADER_CACHE_ERROR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_CACHE_INTERPOLATION :
xxmbsubsurface.h
XMBSUBSURFACESHADER_CACHE_SAMPLE_DENSITY :
xxmbsubsurface.h
XMBSUBSURFACESHADER_CACHE_SMOOTHING :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DEBUG_PREVIEW :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DEBUG_SHOW_COLOR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DEBUG_SHOW_POINTS :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DIFFUSE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DIRECT_RATIO :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DIRECT_SPLIT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_DITHER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_FRESNEL :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_EMISSION_BRIGHTNESS :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_EMISSION_COLOR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_EMISSION_SHADER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_IS_TRANSPARENT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_MULTISCATTER_ENABLED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_PHASE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_PRESET :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_RADIUS_RGB :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_RADIUS_SCALE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_SSS_COLOR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_SSS_WEIGHT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_SSS_WEIGHT_SHADER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_SURFACE_COLOR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GPURENDER_SURFACE_COLOR_SHADER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_ADVANCED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_DEBUG :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_GPURENDER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_LIGHTS :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_MAIN :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_MULTIPLE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_GROUP_SINGLE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_IOR :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LENGTH :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LENGTH_B :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LENGTH_G :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LENGTH_R :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LIGHTS :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LIGHTS_GI :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LIGHTS_MODE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_ENABLED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_CUSTOM_SAMPLING :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_ENABLED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_MODE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_MODE_CACHE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_MULTIPLE_MODE_DIRECT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_APPLE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_CHICKEN :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_CREAM :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_CUSTOM :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_KETCHUP :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_MARBLE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_MILK_SKIM :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_MILK_WHOLE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_POTATO :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_SKIN_DARK :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_SKIN_LIGHT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_PRESET_SPECTRALON :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SHADER :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_CUSTOM_ENABLED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_CUSTOM_SAMPLING :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_ENABLED :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_PHASE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_SPLIT :
xxmbsubsurface.h
XMBSUBSURFACESHADER_SINGLE_TRACE :
xxmbsubsurface.h
XMBSUBSURFACESHADER_STRENGTH :
xxmbsubsurface.h
XNORM_CLAMP_UV :
xnormalizer.h
XNORM_DELTA :
xnormalizer.h
XNORM_FILTER :
xnormalizer.h
XNORM_FILTER_CONDENSED :
xnormalizer.h
XNORM_FILTER_SOBEL_2X :
xnormalizer.h
XNORM_FILTER_SOBEL_4X :
xnormalizer.h
XNORM_INVERT :
xnormalizer.h
XNORM_SHADERLINK :
xnormalizer.h
XNORM_STRENGTH :
xnormalizer.h
XRAIN_CLAMP :
xrain.h
XRAIN_DIRECTION :
xrain.h
XRAIN_DIRECTION_U1 :
xrain.h
XRAIN_DIRECTION_U2 :
xrain.h
XRAIN_DIRECTION_V1 :
xrain.h
XRAIN_DIRECTION_V2 :
xrain.h
XRAIN_INTENSITY :
xrain.h
XRAIN_SAMPLES :
xrain.h
XRAIN_SHADERLINK :
xrain.h
XRAIN_WEIGHTED :
xrain.h
XRAIN_WEIGHTED_1 :
xrain.h
XRAIN_WEIGHTED_2 :
xrain.h
XRAIN_WEIGHTED_NONE :
xrain.h
XRAIN_WEIGHTSHADER_INTENSITY :
xrain.h
XRAIN_WEIGHTSHADER_LINK :
xrain.h
Xskyshader :
xskyshader.h
XSLABanj :
xslabanj.h
XSLABanji :
xslabanji.h
XSLABuffy :
xslabuffy.h
XSLACheen :
xslacheen.h
XSLAColorizer :
xslacolorizer.h
XSLADanel :
xsladanel.h
XSLADirt :
xsladirt.h
XSLADistorter :
xsladistorter.h
XSLAFalloff :
xslafalloff.h
XSLAFilter :
xslafilter.h
XSLAFresnel :
xslafresnel.h
XSLAFusion :
xslafusion.h
XSLAGradient :
xslagradient.h
XSLALayer :
xslalayer.h
XSLALumas :
xslalumas.h
XSLAMabel :
xslamabel.h
XSLANoise :
xslanoise.h
XSLANukei :
xslanukei.h
XSLAPosterizer :
xslaposterizer.h
XSLAProjector :
xslaprojector.h
XSLAProximal :
xslaproximal.h
XSLARipple :
xslaripple.h
XSLASpline :
xslaspline.h
XSLATiles :
xslatiles.h
Xsubstance :
Xsubstance.h
XTMASK_ALTITUDE_ENABLE :
xterrainmask.h
XTMASK_ALTITUDE_MAX :
xterrainmask.h
XTMASK_ALTITUDE_MIN :
xterrainmask.h
XTMASK_ALTITUDE_NOISE_HEIGHT :
xterrainmask.h
XTMASK_ALTITUDE_NOISE_SCALE :
xterrainmask.h
XTMASK_ALTITUDE_SOFTEN_MAX :
xterrainmask.h
XTMASK_ALTITUDE_SOFTEN_MIN :
xterrainmask.h
XTMASK_DIRECTION_CUSTOM :
xterrainmask.h
XTMASK_DIRECTION_X :
xterrainmask.h
XTMASK_DIRECTION_X2 :
xterrainmask.h
XTMASK_DIRECTION_Y :
xterrainmask.h
XTMASK_DIRECTION_Y2 :
xterrainmask.h
XTMASK_DIRECTION_Z :
xterrainmask.h
XTMASK_DIRECTION_Z2 :
xterrainmask.h
XTMASK_GLOBAL :
xterrainmask.h
XTMASK_GRADIENT :
xterrainmask.h
XTMASK_INVERT :
xterrainmask.h
XTMASK_SLOPE_ALTERNATIVEBLENDING :
xterrainmask.h
XTMASK_SLOPE_ALTERNATIVEBLENDING_HARDNESS :
xterrainmask.h
XTMASK_SLOPE_DIRECTION :
xterrainmask.h
XTMASK_SLOPE_DIRECTION_CUSTOM :
xterrainmask.h
XTMASK_SLOPE_ENABLE :
xterrainmask.h
XTMASK_SLOPE_MAX :
xterrainmask.h
XTMASK_SLOPE_MIN :
xterrainmask.h
XTMASK_SLOPE_SOFTEN_MAX :
xterrainmask.h
XTMASK_SLOPE_SOFTEN_MIN :
xterrainmask.h
XTMASK_SLOPE_USEBUMP :
xterrainmask.h
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developers.maxon.net
for the latest version. Last updated on Tue Nov 17 2020