c4d.plugins.GeResource¶
-
class
c4d.plugins.
GeResource
¶ This class is used for accessing resource files on the hard drive, for example to load dialog resources or to access string tables.
Methods Signatures
Creates a new resource object. |
Initializes the resources from their files in the ‘res’ folder. |
|
Lets access the Cinema 4D main application string resource. |
|
Loads a string from the string resource file. |
Methods Documentation
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GeResource.
__init__
(self)¶ Creates a new resource object.
- Return type
- Returns
The new resource object.
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GeResource.
Init
(self, path)¶ Initializes the resources from their files in the ‘res’ folder.
- Parameters
path (str) – The root directory of the plugin’s folder to find the ‘res’ folder.
- Return type
bool
- Returns
True if successful, otherwise False.
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GeResource.
InitAsGlobal
(self)¶ Lets access the Cinema 4D main application string resource.
- Return type
bool
- Returns
True if successful, otherwise False.
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GeResource.
LoadString
(self, id)¶ Loads a string from the string resource file.
See also
- Parameters
id (int) – The ID for the string in the resource file.
- Return type
str
- Returns
The string from the resource file for the passed id.