Functions Signatures
|
Imports a Substance asset file (.sbsar) into doc. |
|
Creates a Cinema 4D standard material from asset. |
Creates a Substance shader linked to asset. |
|
|
|
Retrieves the first Substance asset in doc. |
|
Retrieves all (or only selected) Substance assets in doc. |
|
Inserts asset into doc as last element. |
|
Retrieves the Substance graph. This function may be used to iterate over the graphs of asset. |
|
|
Retrieves the Substance input of an asset. This function may be used to iterate over the inputs of graph for asset. |
|
Retrieves the Substance output of an asset. This function may be used to iterate over the outputs of graph for asset. |
Convenience function to get the material creation mode set in Substance preferences. |
|
Convenience function to get the preview mode for Content Browser set in Substance preferences. |
|
Checks if mat contains any Substance shaders. |
|
|
Returns an image with previews of the output channels of asset. |
Functions Documentation
-
c4d.modules.substance.
ImportSubstance
(doc, fn, copyFile, errPopup, addUndo, createMaterial)¶ Imports a Substance asset file (.sbsar) into doc.
- Parameters
doc (c4d.documents.BaseDocument) – The document to import into.
fn (str) – The Substance asset file.
copyFile (int) –
The copy file flag:
SUBSTANCE_IMPORT_COPY_YES
Automatically copy file to project directory (relative file path).
SUBSTANCE_IMPORT_COPY_NO
Do not copy file to project directory (absolute file path).
SUBSTANCE_IMPORT_COPY_ASK
Ask user.
If set to ASK, user’s choice will be returned.Note: When set to ASK, the function obviously has to be called in a context where user interaction is allowed.errPopup (bool) –
If set to True, problems will be communicated to the user with a message requester.Note: When set to True, the function obviously has to be called in a context where user interaction is allowed.addUndo (bool) – If set to True, an undo step will be added for the import. Caller has to care for the surrounding
BaseDocument.StartUndo()
andBaseDocument.EndUndo()
calls.createMaterial (bool) – Set to True, to have a material created based on the configuration in preferences. Set to False, to suppress any creation of materials.
- Return type
tuple(int,
c4d.BaseList2D
, int)- Returns
A tuple with the following information:
int: The result for the import:SUBSTANCE_IMPORT_RESULT_SUCCESS
Success.
SUBSTANCE_IMPORT_RESULT_DOESNOTEXIST
File not found.
SUBSTANCE_IMPORT_RESULT_NOTANASSET
Wrong file format.
SUBSTANCE_IMPORT_RESULT_UNKNOWNERROR
On memory error or when invalid parameters were passed.
c4d.BaseList2D
: The imported Substance asset.int: User’s choice if copyFile was ASK. Otherwise same as passed to copyFile.
-
c4d.modules.substance.
CreateMaterial
(asset, graphIndex, mode)¶ Creates a Cinema 4D standard material from asset.
- Parameters
asset (c4d.BaseList2D) – The Substance asset.
graphIndex (int) – The index of the graph to use (for multi-graph Substances).
mode (int) –
The material creation mode
SUBSTANCE_MATERIAL_MODE_STANDARD
Create standard material.
SUBSTANCE_MATERIAL_MODE_METALLIC
Create metallic material.
SUBSTANCE_MATERIAL_MODE_GLOSSY
Create glossy material.
SUBSTANCE_MATERIAL_MODE_AUTO
Use heuristic to choose one of the three above (see Cinema 4D’s user manual).
SUBSTANCE_MATERIAL_MODE_NONE
Do not create material.
- Return type
- Returns
The created material.
-
c4d.modules.substance.
CreateSubstanceShader
(asset)¶ Creates a Substance shader linked to asset.
- Parameters
asset (c4d.BaseList2D) – The Substance asset. Can be None (since R18.039).
- Return type
- Returns
The created Substance shader.
-
c4d.modules.substance.
AssignChannelToMaterial
(asset, mat, channelId, outputUid, addUndo)¶ - Parameters
asset (c4d.BaseList2D) – The Substance asset. Needs to be part of the document.
mat (c4d.Material) – The material.
channelId (int) –
The channel ID:
CHANNEL_COLOR
The color channel of a material.
CHANNEL_LUMINANCE
The luminance channel of a material.
CHANNEL_TRANSPARENCY
The transparency channel of a material.
CHANNEL_REFLECTION
The reflection channel of a material.
CHANNEL_ENVIRONMENT
The environment channel of a material.
CHANNEL_FOG
The fog channel of a material.
CHANNEL_BUMP
The bump channel of a material.
CHANNEL_ALPHA
The alpha channel of a material.
CHANNEL_SPECULAR
The specular channel of a material.
CHANNEL_SPECULARCOLOR
The specular color channel of a material.
CHANNEL_GLOW
The glow channel of a material.
CHANNEL_DISPLACEMENT
The displacement channel of a material.
CHANNEL_DIFFUSION
The diffusion channel of a material.
CHANNEL_NORMAL
The normal channel of a material.
CHANNEL_ANY
An unlabeled plugin channel.
outputUid (int) – The unique ID of the Substance output to use.
addUndo (bool) – If set to True, an undo step will be added for the import. Caller has to care for the surrounding
BaseDocument.StartUndo()
andBaseDocument.EndUndo()
calls.
- Return type
bool
- Returns
True if successful, otherwise False.
-
c4d.modules.substance.
GetFirstSubstance
(doc)¶ Retrieves the first Substance asset in doc.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
- Return type
- Returns
The first Substance asset, or None if none exists.
-
c4d.modules.substance.
GetSubstances
(doc, onlySelected)¶ Retrieves all (or only selected) Substance assets in doc.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
onlySelected (bool) – Set to True to get only selected Substance assets.
- Return type
list of
c4d.C4DAtom
- Returns
The retrieved Substance assets.
-
c4d.modules.substance.
InsertLastSubstance
(doc, asset)¶ Inserts asset into doc as last element.
- Parameters
doc (c4d.documents.BaseDocument) – The document.
asset (c4d.BaseList2D) – The Substance asset.
- Return type
bool
- Returns
True if successful, otherwise False.
-
c4d.modules.substance.
GetSubstanceGraph
(asset, prevGraph=None)¶ Retrieves the Substance graph. This function may be used to iterate over the graphs of asset.
- Parameters
asset (c4d.BaseList2D) – The Substance asset.
prevGraph (PyCObject) – Pass None (default) to get the first graph, pass a graph object to get the following graph.
- Return type
tuple(PyCObject, str)
- Returns
The Substance graph and its name.
-
c4d.modules.substance.
GetSubstanceInput
(asset, graph, prevInput=None)¶ Retrieves the Substance input of an asset. This function may be used to iterate over the inputs of graph for asset.
- Parameters
asset (c4d.BaseList2D) – The Substance asset.
graph (PyCObject) – The graph.
prevInput (PyCObject) – Pass None (default) to get the first input, pass an input object to get the following input.
- Return type
tuple(PyCObject, int, int, int, int, str)
- Returns
A tuple with the following information:
The Substance input, or None if input is not available.The unique ID of the input. Only valid if the function does not return None.The ID of the first component of the input parameter in Cinema 4D. This ID can be used to create ac4d.DescID
forC4DAtom.SetParameter()
. Only valid if the function does not return None.The number of description elements used in Cinema 4D to represent the Substance input parameter. Only valid if the function does not return None.The data type of the input. Only valid if the function does not return None.SUBSTANCE_INPUT_TYPE_INTEGER
int Integer, one
c4d.DescID
.SUBSTANCE_INPUT_TYPE_INTEGER_2
int Two component integer vector, two
c4d.DescID
.SUBSTANCE_INPUT_TYPE_INTEGER_3
int Three component integer vector, three
c4d.DescID
.SUBSTANCE_INPUT_TYPE_INTEGER_4
int Four component integer vector, four
c4d.DescID
.SUBSTANCE_INPUT_TYPE_BOOL
bool Boolean, one
c4d.DescID
.SUBSTANCE_INPUT_TYPE_FLOAT
float Float, one
c4d.DescID
.SUBSTANCE_INPUT_TYPE_FLOAT_2
float Two component float vector, two
c4d.DescID
.SUBSTANCE_INPUT_TYPE_FLOAT_3
float Three component float vector, three
c4d.DescID
.SUBSTANCE_INPUT_TYPE_FLOAT_4
float Four component float vector, four
c4d.DescID
.SUBSTANCE_INPUT_TYPE_IMAGE
str Image input, one
c4d.DescID
.SUBSTANCE_INPUT_TYPE_STRING
str String, one
c4d.DescID
.SUBSTANCE_INPUT_TYPE_COLOR_RGB
c4d.Vector
RGB color vector, onec4d.DescID
.SUBSTANCE_INPUT_TYPE_COLOR_RGBA
c4d.Vector
and float RGBA color vector, twoc4d.DescID
.SUBSTANCE_INPUT_TYPE_RESOLUTION
int Substance output resolution, two
c4d.DescID
, integer, range 4 to 11, 2^n pixels (16 pixels to 2048 pixels).Name of the returned input. Only valid if the function does not return None as Substance input.
-
c4d.modules.substance.
GetSubstanceOutput
(asset, graph, getBitmap, prevOutput=None)¶ Retrieves the Substance output of an asset. This function may be used to iterate over the outputs of graph for asset.
- Parameters
asset (c4d.BaseList2D) – The Substance asset.
graph (PyCObject) – The graph.
getBitmap (bool) – Set to True, to get a clone of the output channel bitmap.
prevOutput (PyCObject) – Pass None (default) to get the first output, pass an output object to get the following output.
- Return type
tuple(PyCObject, int, int, str,
c4d.bitmaps.BaseBitmap
)- Returns
A tuple with the following information:
The Substance output, or None if output is not available.The unique ID of the output. Only valid if the function does not return None.The output type ID. Only valid if the function does not return None as Substance output.SUBSTANCE_OUTPUT_TYPE_DIFFUSE
SUBSTANCE_OUTPUT_TYPE_BASECOLOR
SUBSTANCE_OUTPUT_TYPE_OPACITY
SUBSTANCE_OUTPUT_TYPE_EMISSIVE
SUBSTANCE_OUTPUT_TYPE_AMBIENT
SUBSTANCE_OUTPUT_TYPE_AMBIENTOCCLUSION
SUBSTANCE_OUTPUT_TYPE_MASK
SUBSTANCE_OUTPUT_TYPE_NORMAL
SUBSTANCE_OUTPUT_TYPE_BUMP
SUBSTANCE_OUTPUT_TYPE_HEIGHT
SUBSTANCE_OUTPUT_TYPE_DISPLACEMENT
SUBSTANCE_OUTPUT_TYPE_SPECULAR
SUBSTANCE_OUTPUT_TYPE_SPECULARLEVEL
SUBSTANCE_OUTPUT_TYPE_SPECULARCOLOR
SUBSTANCE_OUTPUT_TYPE_GLOSSINESS
SUBSTANCE_OUTPUT_TYPE_ROUGHNESS
SUBSTANCE_OUTPUT_TYPE_ANISOTROPYLEVEL
SUBSTANCE_OUTPUT_TYPE_ANISOTROPYANGLE
SUBSTANCE_OUTPUT_TYPE_TRANSMISSIVE
SUBSTANCE_OUTPUT_TYPE_REFLECTION
SUBSTANCE_OUTPUT_TYPE_REFRACTION
SUBSTANCE_OUTPUT_TYPE_ENVIRONMENT
SUBSTANCE_OUTPUT_TYPE_IOR
SUBSTANCE_OUTPUT_TYPE_SCATTERING0
SUBSTANCE_OUTPUT_TYPE_SCATTERING1
SUBSTANCE_OUTPUT_TYPE_SCATTERING2
SUBSTANCE_OUTPUT_TYPE_SCATTERING3
SUBSTANCE_OUTPUT_TYPE_METALLIC
SUBSTANCE_OUTPUT_TYPE_ANY
SUBSTANCE_OUTPUT_TYPE_UNKNOWN
SUBSTANCE_OUTPUT_TYPE_INTERNAL_COUNT
The name of the returned output. Only valid if the function does not return None.The clone of the output channel bitmap. Only valid if the function does not return None and getBitmap was passed True.
-
c4d.modules.substance.
PrefsGetMaterialModeSetting
()¶ Convenience function to get the material creation mode set in Substance preferences.
- Return type
int
- Returns
The material creation mode:
SUBSTANCE_MATERIAL_MODE_STANDARD
Create standard material.
SUBSTANCE_MATERIAL_MODE_METALLIC
Create metallic material.
SUBSTANCE_MATERIAL_MODE_GLOSSY
Create glossy material.
SUBSTANCE_MATERIAL_MODE_AUTO
Use heuristic to choose one of the three above (see Cinema 4D’s user manual).
SUBSTANCE_MATERIAL_MODE_NONE
Do not create material.
-
c4d.modules.substance.
PrefsGetPreviewSetting
()¶ Convenience function to get the preview mode for Content Browser set in Substance preferences.
- Return type
int
- Returns
0 for mosaic preview, otherwise rendered preview scene.
-
c4d.modules.substance.
MaterialUsesSubstance
(mat)¶ Checks if mat contains any Substance shaders.
- Parameters
mat (c4d.BaseMaterial) – The material to check for Substance shaders.
- Return type
bool
- Returns
True if the material uses a Substance shader, otherwise False.
-
c4d.modules.substance.
GetSubstanceMosaicPreview
(asset, w, h)¶ Returns an image with previews of the output channels of asset.
Note
While the Substance asset won’t have to be re-rendered, this operation still involves downscaling of all Substance outputs.
- Parameters
asset (c4d.BaseList2D) – The Substance asset.
w (int) – The width of the preview image.
h (int) – The height of the preview image.
- Return type
- Returns
The resulting preview bitmap.