c4d.modules.mograph.FieldInput¶
-
class
c4d.modules.mograph.
FieldInput
¶ New in version R20.
Attributes
FieldInput.
_blockCount
¶[Read-only]
The number of elements to be processed. The count to use when iterating over elements in
FieldObject
andFieldLayer
.Type: int
FieldInput.
_blockOffset
¶[Read-only]
The offset (starting point) of the elements if a portion of a larger array. Used for example to get the actual index in the list: actualIndex = index - points._blockOffset.
Type: int
FieldInput.
_fullArraySize
¶[Read-only]
The full size of the source data. May be larger than
_blockCount
and also might be larger than the size of the allocated block within thec4d.modules.mograph.FieldInput
.Warning
Do no use
_fullArraySize
to browse the arrays.Type: int
FieldInput.
_transform
¶[Read-only]
The transform matrix for the points in the input block. Use to bring the position and direction lists into world space or the local space of a
FieldObject
.Type:
c4d.Matrix
FieldInput.
_position
¶[Read-only]
The position values for the array of points. If it is a sub-block then element 0 is at
_blockOffset
within the larger block.Type: List[
c4d.Vector
]
FieldInput.
_direction
¶[Read-only]
The direction values for the array of points. If it is a sub-block then element 0 is at
_blockOffset
within the larger block.Type: List[
c4d.Vector
]
FieldInput.
_uvw
¶[Read-only]
The uvw values for the array of points. If it is a sub-block then element 0 is at
_blockOffset
within the larger block.Type: List[
c4d.Vector
]
Methods Signatures
Creates a |
Retrieves a |
|
Checks if the |
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Checks if the |
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Returns the number of elements in the |
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Returns the offset of the first element in full arrays. |
Methods Documentation
-
FieldInput.
__init__
(self, position, allocatedCount, transform=None, fullCount=NOTOK, direction=None, uvw=None)¶ Creates a
FieldInput
instance.- Parameters
position (List[c4d.Vector]) – The position list to sample.
allocatedCount (int) – The length of the position list.
transform (c4d.Matrix) – The transform matrix required to convert the position and direction inputs to global space.
fullCount (int) – The full position count if allocatedCount is too big to allocate position list. If not set allocatedCount is used instead.
direction (List[c4d.Vector]) – The direction list to sample.
uvw (List[c4d.Vector]) – The uvw list to sample.
- Return type
- Returns
The created
FieldInput
instance.
-
FieldInput.
GetSubBlock
(self, offset, blockSize)¶ Retrieves a
FieldInput
for a subset of the original block.Note
Useful to pass smaller blocks to the field processing threads.
- Parameters
offset (int) – The sub-block start offset.
blockSize (int) – The size of the desired sub-block. 400 is the recommended size.
- Return type
- Returns
The sub-block
FieldInput
.
-
FieldInput.
IsValid
(self)¶ Checks if the
FieldInput
allocations and sizes are valid.Note
Default empty
FieldInput
is considered valid.- Return type
bool
- Returns
True if the
FieldInput
is valid, otherwise False.
-
FieldInput.
IsPopulated
(self)¶ Checks if the
FieldInput
is valid and non-empty.- Return type
bool
- Returns
True if the
FieldInput
is populated, otherwise False.
-
FieldInput.
GetCount
(self)¶ Returns the number of elements in the
FieldInput
.- Return type
int
- Returns
The number of elements.
-
FieldInput.
GetOffset
(self)¶ Returns the offset of the first element in full arrays.
- Return type
int
- Returns
The offset.