c4d.modules.graphview.GvNode¶
-
class
c4d.modules.graphview.
GvNode
¶ - Use
GvNodeMaster.CreateNode()
to create nodes.The GvNode is a doubleBaseList2D
node.Warning
This type cannot be instantiated.
Note
Please use
GvNode.GetOperatorContainer()
to access most parameters.AGvNode
is a node which is stored in aGvNodeMaster
.A node contains ports represented byGvPort
.
Methods Signatures
Redraws the node. |
|
Returns the operator ID. |
|
Returns the owner ID of the node. |
|
Returns the GvNodeMaster where the node is attached to. |
|
Checks if the node is a group node. |
|
Changes the type of a port of this node. |
|
Changes the type of the port. Used to manage dynamic data ports. |
|
Removes all unused ports - Sends a message to the node. |
|
Removes all connections of the node. |
|
Removes a port from this node. |
|
Checks if it is OK to remove a port from this node. |
|
Retrieves a port by sub ID. |
|
Gets the index of a port by sub ID. |
|
Retrieves all outports of a node. |
|
Retrieves all inports of a node. |
|
Retrieves an inport by index. |
|
Retrieves an outport by index. |
|
Returns the count of the inports. |
|
Returns the count of the outports. |
|
Set the settings container. |
|
Retrieves a pointer to the internal operator’s container.
|
|
Returns the settings container. |
|
Adds a port to the node. |
|
Checks if |
|
Sets data in the operator. Usually simulates dragging onto the node. |
Inheritance
Parent Class:
Methods Documentation
-
GvNode.
Redraw
(self)¶ Redraws the node.
-
GvNode.
GetOperatorID
(self)¶ Returns the operator ID.
- Return type
int
- Returns
The id.
-
GvNode.
GetOwnerID
(self)¶ Returns the owner ID of the node.
- Return type
int
- Returns
The id.
ID_GV_SYSTEM_OWNER
System.
ID_GV_GENERAL_OWNER
General.
ID_GV_IGNORE_OWNER
Ignore owner.
-
GvNode.
GetNodeMaster
(self)¶ Returns the GvNodeMaster where the node is attached to.
- Return type
- Parameters
mask – The GvNodeMaster or None if there is no nodemaster.
-
GvNode.
IsGroupNode
(self)¶ Checks if the node is a group node.
- Return type
bool
- Parameters
mask – True if the node is a group node, otherwise False.
-
GvNode.
SetPortType
(self, port, id)¶ Changes the type of a port of this node.
- Parameters
port (c4d.modules.graphview.GvPort) – A port of this node.
id (int) – The new port ID.
-
GvNode.
ResetPortType
(self, id)¶ Changes the type of the port. Used to manage dynamic data ports.
- Parameters
id (int) – The type.
-
GvNode.
RemoveUnusedPorts
(self, message=True)¶ Removes all unused ports - Sends a message to the node.
- Parameters
message (bool) – If this is True, the operator receives a message when the ports are removed.
-
GvNode.
RemoveConnections
(self)¶ Removes all connections of the node.
-
GvNode.
RemovePort
(self, port, message=False)¶ Removes a port from this node.
- Parameters
port (c4d.modules.graphview.GvPort) – A port of this node to remove.
message (bool) – If this is True the operator receives a message when the port is removed.
-
GvNode.
RemovePortIsOK
(self, port)¶ Checks if it is OK to remove a port from this node.
Note
Used to check if a call to
GvNode.RemovePort()
would succeed.- Parameters
port (c4d.modules.graphview.GvPort) – A port of this node to remove.
- Return type
bool
- Returns
True if this port can be remove.
-
GvNode.
GetPort
(self, sub_id)¶ Retrieves a port by sub ID.
- Parameters
sub_id (int) – Port sub ID.
- Return type
- Returns
The retrieved port, or None.
-
GvNode.
GetPortIndex
(self, id)¶ Gets the index of a port by sub ID.
- Parameters
id (int) – Port sub ID.
- Return type
int
- Returns
Port index.
-
GvNode.
GetOutPorts
(self, type=- 1)¶ Retrieves all outports of a node.
- Parameters
type (int) –
If type is set, just the ports with the given type will be returned.Each port has its own type ID’s for the ports so check the C-header files of the node.- Return type
list of
GvPort
- Returns
The GvPorts or None if no port was found.
-
GvNode.
GetInPorts
(self, type=- 1)¶ Retrieves all inports of a node.
- Parameters
type (int) –
If type is set, just the ports with the given type will be returned.Each port has its own type ID’s for the ports so check the C-header files of the node.- Return type
list of
GvPort
- Returns
The GvPorts or None if no port was found.
-
GvNode.
GetInPort
(self, id)¶ Retrieves an inport by index.
- Parameters
id (int) – the index
- Return type
- Returns
The GvPort or None if no port was found.
-
GvNode.
GetOutPort
(self, id)¶ Retrieves an outport by index.
- Parameters
id (int) – the index
- Return type
- Returns
The GvPort or None if no port was found.
-
GvNode.
GetInPortCount
(self)¶ Returns the count of the inports.
- Return type
int
- Returns
The count.
-
GvNode.
GetOutPortCount
(self)¶ Returns the count of the outports.
- Return type
int
- Returns
The count
-
GvNode.
SetOperatorContainer
(self, bc)¶ Set the settings container.
- Parameters
str – The container.
-
GvNode.
GetOpContainerInstance
(self)¶ - Retrieves a pointer to the internal operator’s container.This means that the container can be changed directly.
- Return type
- Returns
The container.
-
GvNode.
GetOperatorContainer
(self)¶ Returns the settings container.
- Return type
- Returns
The container.
-
GvNode.
AddPort
(self, io, id, flag=GV_PORT_FLAG_IS_VISIBLE, message=False)¶ Adds a port to the node.
Note
To add a port for a user data parameter create the
DescID
of that parameter:USERDATA_NUMBER = 1 nodeObjOut.AddPort(c4d.GV_PORT_OUTPUT, c4d.DescID(c4d.DescLevel(c4d.ID_USERDATA, c4d.DTYPE_SUBCONTAINER, 0), c4d.DescLevel(USERDATA_NUMBER)), message=True)
- Parameters
io (int) –
The IO mode of the port to create:
GV_PORT_INVALID
Invalid.
GV_PORT_INPUT
Input.
GV_PORT_OUTPUT
Output.
GV_PORT_INPUT_OR_GEDATA
Input or GeData.
id (int) – The ID of the port to create.
flag (int) –
Flags:
GV_PORT_FLAG_NONE
No flag.
GV_PORT_FLAG_IS_VISIBLE
Visible port.
GV_PORT_FLAG_IS_ITERATE
Iteration port.
message (bool) – If True the operator receives a message when the port is added.
- Return type
- Returns
The created port or None if creation failed.
-
GvNode.
AddPortIsOK
(self, io, id)¶ Checks if
AddPort()
would be successful.- Parameters
io (int) –
The port mode:
GV_PORT_INVALID
Invalid.
GV_PORT_INPUT
Input.
GV_PORT_OUTPUT
Output.
GV_PORT_INPUT_OR_GEDATA
Input or GeData.
id (int) – The type id of the port.
- Return type
bool
- Returns
True if adding the port would succeed, otherwise False.
-
GvNode.
OperatorSetData
(self, type, data, mode)¶ Sets data in the operator. Usually simulates dragging onto the node.
New in version R18.057.
- Parameters
type (int) –
The data type:
GV_ATOMARRAY
list of
c4d.C4DAtom
The active objects.
GV_ATOM
The active object.
GV_DESCID
dict(‘did’:
c4d.DescID
, ‘arr’: list ofc4d.C4DAtom
)The description ID and related active object(s).
data (any) – The data to set. Depends on type.
mode (int) –
The set data mode:
GV_OP_NOP
Ignore.
GV_OP_SET
Set the internal value to the parameter value. (The constant node uses this.)
GV_OP_DROP
An atom has been dropped over the node.
GV_OP_DROP_IN_BODY
An atom has been dropped over the body of the node.
GV_OP_DROP_IN_INDOCK
An atom has been dropped in the inport area of the node.
GV_OP_DROP_IN_OUTDOCK
An atom has been dropped in the outport area of the node.
- Return type
bool
- Returns
True if the data was set, otherwise False.