c4d.gui.BitmapButtonCustomGui¶
-
class
c4d.gui.
BitmapButtonCustomGui
¶ Bitmap button custom GUI (CUSTOMGUI_BITMAPBUTTON). The settings are:
BITMAPBUTTON_BORDER
int
Border type used for the pressed button state if BITMAPBUTTON_OUTBORDER is set:
BORDER_NONE
No border.
BORDER_THIN_IN
Thin border inward.
BORDER_THIN_OUT
Thin border outward.
BORDER_IN
Normal border inward.
BORDER_OUT
Normal border outward.
BORDER_GROUP_IN
Group border inside.
BORDER_GROUP_OUT
Group border outside.
BORDER_OUT2
Outward border 2.
BORDER_OUT3
Outward border 3
BORDER_BLACK
Thin black line.
BORDER_ACTIVE_1
Active border 1.
BORDER_ACTIVE_2
Active border 2.
BORDER_ACTIVE_3
Active border 3.
BORDER_ACTIVE_4
Active border 4.
BORDER_GROUP_TOP
Border along the top.
BORDER_ROUND
Border with round corners.
BORDER_SCHEME_EDIT
Edit field border like the shortcut gadget for example.
BORDER_SCHEME_EDIT_NUMERIC
Edit field border that is open to the right like the link field for example.
BORDER_OUT3l
Outward border 3, open to the left.
BORDER_OUT3r
Outward border 3, open to the right.
BORDER_THIN_INb
Thin border inward, open to the botton.
BORDER_MASK
Masks out border type.
BORDER_TEXT_DOTTED
New in version R21:Only used withGeDialog.AddStaticText()
.Draws a dotted line at right of text, useful to visually connect the text with its parameter.BORDER_WITH_TITLE_MONO
Display group title with monospaced font.
BORDER_WITH_TITLE_BOLD
Display group title with bold font.
BORDER_WITH_TITLE
Display group title in the border.
BITMAPBUTTON_BUTTON
bool
Clickable button. To detect when the button is pressed in a description check if the DESCFLAGS_SET_USERINTERACTION flag is set in the
NodeData.SetDParameter()
call.BITMAPBUTTON_TOGGLE
bool
Toggle button, like a checkbox.
BITMAPBUTTON_IGNORE_BITMAP_WIDTH
bool
Ignore bitmap width.
BITMAPBUTTON_IGNORE_BITMAP_HEIGHT
bool
Ignore bitmap height.
BITMAPBUTTON_DRAWPOPUPBUTTON
bool
Draw popup button.
BITMAPBUTTON_TOOLTIP
str
Tooltip string. Only works if BITMAPBUTTON_BUTTON is True.
BITMAPBUTTON_ICONID1
int
Registered icon bitmap ID. On state for toggle buttons.
BITMAPBUTTON_ICONID2
int
Registered icon bitmap ID. Off state for toggle buttons.
BITMAPBUTTON_FORCE_SIZE
int
Forces the width and height of the icon in pixels if value is greater than 0.
BITMAPBUTTON_FORCE_SIZE_Y
int
Additionally forces the y size of the bitmap button. FORCE_SIZE is used for y size when not specified.
BITMAPBUTTON_SPECIAL
bool
Private.
BITMAPBUTTON_NOBORDERDRAW
bool
Disable border drawing.
BITMAPBUTTON_OUTBORDER
int
Out border type used if BITMAPBUTTON_BUTTON is True:
BORDER_NONE
No border.
BORDER_THIN_IN
Thin border inward.
BORDER_THIN_OUT
Thin border outward.
BORDER_IN
Normal border inward.
BORDER_OUT
Normal border outward.
BORDER_GROUP_IN
Group border inside.
BORDER_GROUP_OUT
Group border outside.
BORDER_OUT2
Outward border 2.
BORDER_OUT3
Outward border 3
BORDER_BLACK
Thin black line.
BORDER_ACTIVE_1
Active border 1.
BORDER_ACTIVE_2
Active border 2.
BORDER_ACTIVE_3
Active border 3.
BORDER_ACTIVE_4
Active border 4.
BORDER_GROUP_TOP
Border along the top.
BORDER_ROUND
Border with round corners.
BORDER_SCHEME_EDIT
Edit field border like the shortcut gadget for example.
BORDER_SCHEME_EDIT_NUMERIC
Edit field border that is open to the right like the link field for example.
BORDER_OUT3l
Outward border 3, open to the left.
BORDER_OUT3r
Outward border 3, open to the right.
BORDER_THIN_INb
Thin border inward, open to the botton.
BORDER_MASK
Masks out border type.
BORDER_TEXT_DOTTED
New in version R21:Only used withGeDialog.AddStaticText()
.Draws a dotted line at right of text, useful to visually connect the text with its parameter.BORDER_WITH_TITLE_MONO
Display group title with monospaced font.
BORDER_WITH_TITLE_BOLD
Display group title with bold font.
BORDER_WITH_TITLE
Display group title in the border.
BITMAPBUTTON_BACKCOLOR
int
Background color. See COLOR constants.
BITMAPBUTTON_MIRROR
bool
Mirror the button in an Arabic interface.
BITMAPBUTTON_STRING
str
New in version R20: Adds a string in bold font at left of the icon.
BITMAPBUTTON_DISABLE_FADING
bool
New in version S22: Disables the mouse over fading effect.
Note
To format the bitmap’s button tooltip text (BITMAPBUTTON_TOOLTIP) use the <b> and <br> HTML tags.For instance this is used internally to format the tooltip text for the palettes buttons.For example.
bc.SetString(c4d.BITMAPBUTTON_TOOLTIP, "<b>Bold Text</b><br>New line")
Methods Signatures
Sets the image. |
|
Sets the toggle state of the button. |
|
Sets a command ID for the bitmap button.
|
Inheritance
Parent Class:
Methods Documentation
-
BitmapButtonCustomGui.
SetImage
(self, obj, copybmp=True, secondstate=False)¶ Sets the image.
- Parameters
obj (Union[str, c4d.bitmaps.BaseBitmap, dict, c4d.IconData]) –
The filename, bitmap or icon to load the image from.
Changed in version 21:
c4d.IconData
is now supported.copybmp (bool) – If this is True the bitmap is copied.
secondstate (bool) – If this is True the function stores a second state for toggle and clickable buttons.
- Return type
bool
- Returns
True if successful, otherwise False.
-
BitmapButtonCustomGui.
SetToggleState
(self, set)¶ Sets the toggle state of the button.
- Parameters
set (bool) – New toggle state.
-
BitmapButtonCustomGui.
SetCommandDragId
(self, cmdid)¶ - Sets a command ID for the bitmap button.This enables drag and drop of the command into tool bars and menu manager. Used e.g. in the script manager.
- Parameters
cmdid (int) – The ID of the command.