MCOMMAND¶
There are several groups of IDs to use. First there are the internal modeling commands: (Indented IDs MDATA_* are for the passed container bc.)
MCOMMAND_SPLINE_HARDINTERPOLATION |
Hard interpolation. |
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MCOMMAND_SPLINE_SOFTINTERPOLATION |
Soft interpolation. |
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MCOMMAND_SPLINE_REORDER |
Set first point. |
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MCOMMAND_SPLINE_REVERSE |
Reverse sequence. |
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MCOMMAND_SPLINE_MOVEDOWN |
Move down sequence. |
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MCOMMAND_SPLINE_MOVEUP |
Move up sequence. |
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MCOMMAND_SPLINE_JOINSEGMENT |
Join segment. |
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MCOMMAND_SPLINE_BREAKSEGMENT |
Break segment. |
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MCOMMAND_SPLINE_EQUALLENGTH |
Equal tangent length. |
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MCOMMAND_SPLINE_EQUALDIRECTION |
Equal tangent direction. |
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MCOMMAND_SPLINE_LINEUP |
Line up. |
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MCOMMAND_SPLINE_CREATEOUTLINE |
Create outline: |
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MDATA_SPLINE_OUTLINE |
float |
Distance. |
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MDATA_SPLINE_PROJECTMODE |
int |
Projection. (See dialog.) |
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MDATA_SPLINE_ADDPOINTSEGMENT |
int |
Segment. |
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MDATA_SPLINE_ADDPOINTPOSITION |
float |
Position. |
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MDATA_SPLINE_ADDPOINTSELECT |
bool |
Select added point. |
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MDATA_SPLINE_OUTLINESEPARATE |
bool |
Create new object. |
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MCOMMAND_SPLINE_PROJECT |
Project: |
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MDATA_SPLINE_PROJECTMODE |
int |
Projection. (See dialog.) |
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MCOMMAND_SPLINE_ADDPOINT |
Add point: |
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MDATA_SPLINE_ADDPOINTSEGMENT |
int |
Segment. |
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MDATA_SPLINE_ADDPOINTPOSITION |
float |
Position. |
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MCOMMAND_SELECTALL |
Select all. |
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MCOMMAND_DESELECTALL |
Deselect all. |
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MCOMMAND_SELECTINVERSE |
Invert selection. |
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MCOMMAND_SELECTCONNECTED |
Select connected. |
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MCOMMAND_SELECTGROW |
Grow selection. |
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MCOMMAND_SELECTSHRINK |
Shrink selection. |
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MCOMMAND_SELECTPOINTTOPOLY |
Polygon selection from points. |
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MCOMMAND_SELECTPOLYTOPOINT |
Point selection from polygons. |
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MCOMMAND_SELECTADJACENT |
Select adjacent. |
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MCOMMAND_GENERATESELECTION |
Set selection. |
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MCOMMAND_HIDESELECTED |
Hide selected. |
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MCOMMAND_HIDEUNSELECTED |
Hide unselected. |
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MCOMMAND_HIDEINVERT |
Invert visibility. |
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MCOMMAND_UNHIDE |
Unhide all. |
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MCOMMAND_REVERSENORMALS |
Reverse normals. |
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MCOMMAND_ALIGNNORMALS |
Align normals. |
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MCOMMAND_SPLIT |
Split. |
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MCOMMAND_TRIANGULATE |
Triangulate. |
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MCOMMAND_UNTRIANGULATE |
Untriangulate: |
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MDATA_UNTRIANGULATE_NGONS |
bool |
Create N-gons. |
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MDATA_UNTRIANGULATE_ANGLE_RAD |
float |
Untriangulate angle radius. |
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MCOMMAND_DELETE |
Delete. |
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MDATA_DELETECOMPONENTS_ALTERNATE_BEHAVIOR |
Invert disconnected point preserve/delete preference behavior. |
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MCOMMAND_OPTIMIZE |
Optimize: |
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MDATA_OPTIMIZE_TOLERANCE |
float |
Tolerance. |
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MDATA_OPTIMIZE_POINTS |
bool |
Points. |
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MDATA_OPTIMIZE_POLYGONS |
bool |
Polygons. |
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MDATA_OPTIMIZE_UNUSEDPOINTS |
bool |
Unused points. |
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MCOMMAND_DISCONNECT |
Disconnect: |
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MDATA_DISCONNECT_PRESERVEGROUPS |
bool |
Preserve groups. |
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MCOMMAND_MAKEEDITABLE |
Make editable. (Returns object.) |
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MCOMMAND_MIRROR |
Mirror: |
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MDATA_MIRROR_SNAPPOINTS |
bool |
Snap to points. |
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MDATA_MIRROR_DUPLICATE |
bool |
Duplicate points. |
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MDATA_MIRROR_WELD |
bool |
Weld points. |
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MDATA_MIRROR_TOLERANCE |
float |
Weld tolerance. |
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MDATA_MIRROR_SYSTEM |
int |
Coordinate system. (See dialog.) |
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MDATA_MIRROR_PLANE |
int |
Mirror plane. (See dialog.) |
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MDATA_MIRROR_VALUE |
float |
Value. |
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MDATA_MIRROR_POINT |
Mirror point. |
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MDATA_MIRROR_VECTOR |
Mirror vector. |
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MDATA_MIRROR_SELECTIONS |
bool |
Duplicate tag selections. |
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MDATA_MIRROR_ONPLANE |
bool |
Symmetric. |
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MCOMMAND_SUBDIVIDE |
Subdivide: |
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MDATA_SUBDIVIDE_HYPER |
bool |
Subdivision surface subdivide. |
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MDATA_SUBDIVIDE_ANGLE |
float |
Maximum angle. |
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MDATA_SUBDIVIDE_SPLINESUB |
int |
Subdivisions. (Spline.) |
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MDATA_SUBDIVIDE_SUB |
int |
Subdivisions. (Polygon.) |
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MCOMMAND_EXPLODESEGMENTS |
Explode segments. |
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MCOMMAND_KNIFE |
Knife. See toolknife.h. |
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MCOMMAND_CURRENTSTATETOOBJECT |
Current State to Object |
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MDATA_CURRENTSTATETOOBJECT_INHERITANCE |
bool |
Use inheritance. |
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MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION |
bool |
Keep animation. |
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MDATA_CURRENTSTATETOOBJECT_NOGENERATE |
bool |
No generate. |
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MDATA_CURRENTSTATETOOBJECT_LOD |
Float |
The LOD level to generate with. |
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MDATA_CURRENTSTATETOOBJECT_BUILDFLAGS |
int |
Override for the buildflags: |
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BUILDFLAGS_NONE |
None. |
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BUILDFLAGS_INTERNALRENDERER |
Rendering in the editor. |
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BUILDFLAGS_EXTERNALRENDERER |
Rendering externally. |
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BUILDFLAGS_ISOPARM |
Generate isoparm objects. |
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BUILDFLAGS_EXPORTONLY |
Exporting (e.g. Alembic). |
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MCOMMAND_JOIN |
Join: (Returns object.) |
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MDATA_JOIN_MERGE_SELTAGS |
bool |
Merge selection tags. |
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MCOMMAND_CONVERTSELECTION |
Convert Selection: |
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MDATA_CONVERTSELECTION_LEFT |
int |
Left selection. (See dialog.) |
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MDATA_CONVERTSELECTION_RIGHT |
int |
Right selection. (See dialog.) |
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MDATA_CONVERTSELECTION_TOLERANT |
bool |
Tolerant conversion. |
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MCOMMAND_EDGE_TO_SPLINE |
Edge to spline |
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MCOMMAND_BREAKPHONG |
Break phong. |
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MCOMMAND_UNBREAKPHONG |
Unbreak phong. |
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MCOMMAND_PHONGTOSELECTION |
Phong to selection. |
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MCOMMAND_MELT |
Melt. |
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MCOMMAND_RESETSYSTEM |
Reset System: |
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MDATA_RESETSYSTEM_COMPENSATE |
bool |
Offsets. |
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MDATA_RESETSYSTEM_RECURSIVE |
bool |
Reset sub-objects. |
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MCOMMAND_MIRRORSELECTION |
Mirror Selection. |
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MDATA_MIRRORSELECTION_TOLERANCE |
float |
Tolerance. |
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MDATA_MIRRORSELECTION_MODE |
int |
Selection mode (New, Add, Sub). |
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MDATA_MIRRORSELECTION_SPACE |
int |
Space (see dialog). |
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MDATA_MIRRORSELECTION_PLANE |
int |
Mirror plane (see dialog). |
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MCOMMAND_UVUNWRAP |
Uv Unwrap. |
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MDATA_UVUNWRAP_POLYGON |
bool |
Restrict to polygon selection. |
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MDATA_UVUNWRAP_PIN |
bool |
Pin from point selection. |
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MDATA_UVUNWRAP_REALIGN |
bool |
Auto realign. |
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MCOMMAND_UVWELDRELAX |
Uv Weld Relax. |
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MDATA_UVWELDRELAX_PIN |
bool |
Pin from point selection. |
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MDATA_UVWELDRELAX_POLYGON |
bool |
Restrict to polygon selection. |
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MDATA_UVWELDRELAX_REALIGN |
bool |
Auto realign. |
Then there are the modeling library tool IDs, where you have to look up the parameters in the resource files:
ID_MODELING_EDGECUT_TOOL |
Edge cut tool. See tooledgecut.h. |
ID_MODELING_FILL_SELECTION_TOOL |
Fill selection tool. See toolloopselection.h. |
ID_MODELING_OUTLINE_SELECTION_TOOL |
Private. |
ID_MODELING_LOOP_TOOL |
Loop selection tool. See toolloopselection.h. |
ID_MODELING_RING_TOOL |
Ring selection tool. See toolloopselection.h. |
ID_MODELING_EXTRUDE_TOOL |
Extrude tool. See toolextrude.h. |
ID_MODELING_MATRIX_EXTRUDE_TOOL |
Matrix extrude tool. See toolmatrixextrude.h. |
ID_MODELING_NORMALMOVE_TOOL |
Normal move tool. See toolnormalmove.h. |
ID_MODELING_NORMALSCALE_TOOL |
Normal scale tool. See toolnormalscale.h. |
ID_MODELING_NORMALROTATE_TOOL |
Normal rotate tool. See toolnormalrotate.h. |
ID_MODELING_SMOOTH_SHIFT_TOOL |
Smooth shift tool. See toolsmoothshift.h. |
ID_MODELING_EXTRUDE_INNER_TOOL |
Extrude inner tool. See toolextrudeinner.h. |
ID_XBEVELTOOL |
New in version R19: |
ID_MODELING_BEVEL_TOOL |
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ID_MODELING_POLYGON_CREATE_TOOL |
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ID_MODELING_POINT_ADD_TOOL |
Add point tool. See tooladdpoint.h. |
ID_MODELING_BRIDGE_TOOL |
Bridge tool. See toolbridge.h. |
ID_MODELING_WELD_TOOL |
Weld tool. See toolpointweld.h. |
ID_MODELING_CLOSEHOLE_TOOL |
Close polygon hole tool. See toolclosehold.h. |
ID_MODELING_STITCHANDSEW_TOOL |
Stich and sew tool. See toolstitchandsew.h. |
ID_MODELING_SLIDE_TOOL |
Slide tool. See toolslide.h. |
ID_MODELING_IRON_TOOL |
Iron tool. See tooliron.h. |
ID_MODELING_SETVALUE_TOOL |
Set value tool. See toolsetvalue.h. |
ID_MODELING_DUPLICATE_TOOL |
Duplicate tool. See toolduplicate.h. |
ID_MODELING_ARRANGE_TOOL |
Arrange tool. See toolarrange.h. |
ID_MODELING_TRANSFER_TOOL |
Transfer tool. See tooltransfer.h. |
ID_MODELING_RANDOMIZE_TOOL |
Randomize tool. See toolrandomize.h. |
ID_MODELING_CENTER_TOOL |
Center tool. See toolcenter.h. |
ID_MODELING_KNIFE_LINE |
New in version R18:
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ID_MODELING_KNIFE_PLANE |
New in version R18: |
ID_MODELING_KNIFE_PATH |
New in version R18: |
ID_MODELING_LIVESELECTION |
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ID_MODELING_RECTSELECTION |
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ID_MODELING_FREESELECTION |
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ID_MODELING_POLYSELECTION |
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ID_MODELING_MAGNET_TOOL |
Magnet tool. See toolmagnet.h. |
ID_MODELING_BRUSH_TOOL |
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ID_MODELING_MODIFY_TOOL |
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ID_MEASURE_TOOL |
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ID_MODELING_SPLINE_ROUND_TOOL |
Spline round tool. See toolsplineround.h. |
ID_MODELING_CLONE_TOOL |
Clone tool. See toolclone.h. |
ID_MODELING_SPLINE_CHAMFER_TOOL |
Spline chamfer tool. See toolsplinechamfer.h. |
ID_MODELING_ARRAY_TOOL |
Array tool. See toolarray.h. |
ID_MODELING_SPLINE_PROJECT_TOOL |
Spline project tool. See toolsplineproject.h. |
ID_MODELING_PATH |
The modeling tool Path. |
Finally there are the modeling library menu commands. These have no parameters:
ID_MODELING_MELT_COMMAND |
Melt. |
ID_MODELING_EDGE_SPLINE_COMMAND |
Edge to spline. |
ID_MODELING_COLLAPSE_COMMAND |
Collapse. |
ID_NGON_RETRI_MENU |
Retriangulate N-gons. |
ID_NGON_REMOVE_MENU |
Remove N-gons. |
ID_NGON_FORCERETRI_MENU |
Force N-gon triangulation. |
ID_OBJECTHANDLES_ONOFF_MENU |
Object handles toggle. |
ID_SDS_INC_MENU |
Increment SDS. |
ID_SDS_DEC_MENU |
Decrement SDS. |
ID_SDS_ONFFF_MENU |
Toggle SDS. |
ID_MODELING_OM_SELECT_INVERT |
Invert object manager selection. |
ID_MODELING_OM_SELECT_HIDE |
Hide selected objects. |
ID_MODELING_OM_SELECT_SHOW |
Show selected objects. |
ID_MODELING_SHORTCUT_SELECTVISIBLE |
Toggle select visible. |
ID_CAMERA_SET_PIVOT |
Set the camera pivot. |
ID_CAMERA_LOCK_PIVOT |
Locks/unlocks the camera’s Point of Interest (POI) to the last used POI location. |
ID_LASTTOOL_START |
The first of the last used tools. The next last used tools can be accessed with ID_LASTTOOL_START + (1…7) |
ID_LASTTOOL_END |
The last of the last used tools. |