DESC

Name

Type

Description

DESC_NAME

str

Name for standalone use.

DESC_SHORT_NAME

str

Short name, for attributes dialog.

DESC_VERSION

int

Show in versions:

DESC_VERSION_DEMO

Demo versions.

DESC_VERSION_XL

XL Versions.

DESC_VERSION_ALL

All versions.

DESC_CHILDREN

c4d.BaseContainer

Internal.

DESC_MIN

int/float/c4d.Vector

Minimum value.

DESC_MAX

int/float/c4d.Vector

Maximum value.

DESC_MINEX

bool

True if DESC_MIN is exclusive, otherwise it is inclusive.

DESC_MAXEX

bool

True if DESC_MAX is exclusive, otherwise it is inclusive.

DESC_STEP

int/float/c4d.Vector

The step for the edit field arrows.

DESC_ANIMATE

int

Animation mode:

DESC_ANIMATE_OFF

Parameter is not animatable.

DESC_ANIMATE_ON

Parameter is animatable.

DESC_ANIMATE_MIX

Parameter is animatable, but needs to know the left and right data element.

DESC_ASKOBJECT

bool

True means ask object for the parameter, False means look in container.

DESC_UNIT

int

Unit for DTYPE_REAL/DTYPE_VECTOR:

DESC_UNIT_FLOAT

FORMAT_FLOAT

DESC_UNIT_INT

FORMAT_INT

DESC_UNIT_PERCENT

FORMAT_PERCENT

DESC_UNIT_DEGREE

FORMAT_DEGREE

DESC_UNIT_METER

FORMAT_METER

DESC_UNIT_TIME

FORMAT_FRAMES

DESC_PARENTGROUP

int/c4d.DescID

Parent ID.

DESC_CYCLE

c4d.BaseContainer

Contains members of cycle as string, e.g. GetString(10041) == ‘-X’.

DESC_HIDE

bool

Indicates whether the property is hidden or not.

DESC_DEFAULT

int/float/c4d.Vector

Default numeric value.

DESC_ACCEPT

c4d.BaseContainer

Contains the accepted IDs as strings. For C4DAtom.IsInstanceOf() checks, e.g. GetString(5155) == ‘Obase’.

DESC_SEPARATORLINE

bool

True if separators should have a visible line.

DESC_REFUSE

c4d.BaseContainer

Contains the refused IDs as strings. For C4DAtom.IsInstanceOf() checks, e.g. GetString(5155) == ‘Obase’.

DESC_PARENTID

int

The ID of the parent parameter used for indentation and animation track.

DESC_CUSTOMGUI

int

The ID of the custom GUI for the parameter. Either a 3rd party plugin ID or a CUSTOMGUI.

DESC_COLUMNS

int

Number of columns for layout groups (DTYPE_GROUP).

DESC_LAYOUTGROUP

bool

True for layout groups (LAYOUTGROUP).

DESC_REMOVEABLE

bool

True if entry is removable.

DESC_GUIOPEN

bool

True if the maximized GUI is shown by default.

DESC_EDITABLE

bool

True if entry is editable.

DESC_MINSLIDER

int/float/c4d.Vector

Minimum value for slider.

DESC_MAXSLIDER

int/float/c4d.Vector

Maximum value for slider.

DESC_GROUPSCALEV

bool

Allow the group height to be scaled.

DESC_SCALEH

bool

Scale element horizontally.

DESC_LAYOUTVERSION

int

Layout version.

DESC_ALIGNLEFT

bool

Align element left.

DESC_FITH

bool

Fit element.

DESC_NEWLINE

bool

Line break.

DESC_TITLEBAR

bool

Main group title bar.

DESC_CYCLEICONS

c4d.BaseContainer

Icon IDs for cycle.

DESC_CYCLESYMBOLS

c4d.BaseContainer

String identifiers for help symbol export.

DESC_PARENT_COLLAPSE

int

Parent collapse ID.

DESC_FORBID_INLINE_FOLDING

bool

Instructs the Attribute Manager to not allow expanding inline objects for entry.

DESC_FORBID_SCALING

bool

Prevents auto-scaling of the parameter with the scale tool (for DESC_UNIT_METER).

DESC_ANGULAR_XYZ

bool

True for XYZ as angular representation, or False for HPB.

DESC_INPORT

bool

GV in port.

DESC_OUTPORT

bool

GV out port.

DESC_STATICPORT

bool

GV static port.

DESC_NEEDCONNECTION

bool

GV needs connection.

DESC_MULTIPLE

bool

GV multiple ports allowed.

DESC_PORTONLY

bool

GV port only.

DESC_CREATEPORT

bool

GV create port.

DESC_PORTSMIN

int

GV minimum number of ports.

DESC_PORTSMAX

int

GV maximum number of ports.

DESC_NOTMOVABLE

bool

GV not movable.

DESC_EDITPORT

bool

GV editable.

DESC_ITERATOR

bool

GV iterator port.

DESC_PARENTMSG

int

Used in the Material Editor on the boolean tabs to specify which section to open.

DESC_MATEDNOTEXT

bool

No text in Material Editor window.

DESC_COLUMNSMATED

int

Number of columns in left Material Editor window.

DESC_SHADERLINKFLAG

bool

Specifies that the parameter is a shader link. Only if data type is DTYPE_BASELISTLINK.

DESC_NOGUISWITCH

bool

Disables GUI switching for this description element.

DESC_COLORALWAYSLINEAR

bool

Treats color field always as linear input.

DESC_HIDE_WHEN_INLINE

bool

True to hide this attribute in inline descriptions.

DESC_MATERIALEDITOR_LEFTSIDE

bool

True if the property should appear on the left side of the material editor.

DESC_CHANGED

bool

True if entry is changed.

DESC_HIDEINFIELDS

bool

True if group is visible in fields UI.

DESC_SHOWINFIELDS

bool

True if group is shown in fields UI even though group may be hidden.

DESC_FIELDCOLORCHANNEL

bool

True if the group belongs only to the color channel in the fields list (so will be hidden when the channel is disabled in the UI).

DESC_FIELDDIRECTIONCHANNEL

bool

True if the group belongs only to the direction channel in the fields list (so will be hidden when the channel is disabled in the UI).

DESC_FIELDVALUECHANNEL

bool

True if the group belongs only to the value channel in the fields list (so will be hidden when the channel is disabled in the UI).

DESC_FIELDROTATIONCHANNEL

bool

True if the group belongs only to the rotation channel in the fields list (so will be hidden when the channel is disabled in the UI).

DESC_NODEPORT

bool

True to indicate a nodeport.

DESC_REPLACECOMPLEXUI

bool

class::c4d.BaseContainer filled with descids of props to replace.

DESC_REPLACE_HIDE

bool

True if the property is hidden because it’s remplaced by a complex ui.

DESC_RESOURCEPATH

bool

New in version R20: Private.

DESC_RESOURCELINE

bool

New in version R20: Private.

DESC_TEMPDESCID

c4d.DescID

Internal. Used internally to store the preferred description ID.

DESC_IDENT

str

Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’.

DESC_IDENT_ORIGIN

str

Origin Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’.

DESC_DISABLELAYOUTSWITCH

bool

Hides the Layout Switch arrow displayed on CUSTOMGUI elements.