c4d.utils.noise.C4DNoise¶
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class
c4d.utils.noise.
C4DNoise
¶ An important technique for generating procedural textures is the use of fractal noise.
See also
Methods Signatures
C4DNoise.__init__(self[, seed]) |
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C4DNoise.InitFbm(self, lMaxOctaves, ...) |
Initializes fractal brownian motion. |
C4DNoise.Noise(self, t, two_d, p[, ...]) |
Samples a 2D or 3D noise. |
C4DNoise.SNoise(self, p, lRepeat[, t]) |
Generate a periodic signed noise value. |
C4DNoise.Turbulence(self, p, rOctaves, ...) |
Generate a turbulence value, this is a sum of multiple noises with different frequency. |
C4DNoise.Fbm(self, p, rOctaves, lRepeat) |
Generate a periodic Fractional Brownian Motion value. |
C4DNoise.RidgedMultifractal(self, p, rOctaves, ...) |
Generate a periodic fractal function used for such things as landscapes or mountain ranges. |
Static Methods Signatures
c4d.utils.noise.C4DNoise.CreateMenuContainer([bIncludeNone]) |
Creates a menu container with the different noise options available: |
c4d.utils.noise.C4DNoise.HasOctaves(t) |
Checks if a certain noise type supports the octaves parameter. |
c4d.utils.noise.C4DNoise.HasCycles(t) |
Checks if a certain noise type supports the cycles parameter. |
c4d.utils.noise.C4DNoise.HasAbsolute(t) |
Checks if a certain noise type supports the absolute parameter. |
c4d.utils.noise.C4DNoise.EvaluateSampleOffset(type, rOctaves, rDelta) |
Evaluates the sample offset. |
Methods Documentation
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C4DNoise.
__init__
(self, seed=665)¶ Parameters: seed (int) – Noise seed. Return type: c4d.utils.noise.C4DNoise Returns: A new noise object.
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C4DNoise.
InitFbm
(self, lMaxOctaves, rLacunarity, h)¶ Initializes fractal brownian motion.
Parameters: - lMaxOctaves (int) – The maximum octave.
- rLacunarity (float) – This parameter controls the scale of each successive fractal overlay.
- h (float) – H-Parameter
Return type: bool
Returns: Initializes fractal brownian motion
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C4DNoise.
Noise
(self, t, two_d, p, time=0.0, octaves=4.0, absolute=False, sampleRad=0.25, detailAtt=0.25, t_repeat=0)¶ Samples a 2D or 3D noise.
Parameters: - t (int) –
The noise Type: Noise Types
Note
Please use
InitFbm()
before you use one of the following noise types: NOISE_ZADA, NOISE_DISPL_VORONOI, NOISE_OBER, NOISE_FBM, NOISE_BUYA. - two_d (bool) – True for 2D Sampling, False for 3D Sampling
- p (c4d.Vector) – Noise coordinate.
- time (float) – Time.
- octaves (float) – Octaves, if supported. See
HasOctaves()
- absolute (bool) – Absolute value, if supported. See
HasAbsolute()
- sampleRad (float) – Sample radius.
- detailAtt (float) – Detail attenuation.
- t_repeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller repeat the noise will repeat at an earlier time.
Return type: float
Returns: Noise sample.
- t (int) –
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C4DNoise.
SNoise
(self, p, lRepeat, t=0.0)¶ Generate a periodic signed noise value.
Parameters: - p (c4d.Vector) – Noise coordinate.
- lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lRepeat the noise will repeat at an earlier time.
- t (float) – The time.
Return type: float
Returns: Signed noise value, this is between -1.0 and 1.0.
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C4DNoise.
Turbulence
(self, p, rOctaves, bAsolute, lRepeat, t=0.0)¶ Generate a turbulence value, this is a sum of multiple noises with different frequency.
Parameters: - p (c4d.Vector) – Turbulence coordinate
- rOctaves (float) – The number of octaves.
- bAbsolute (bool) – True for absolute values.
- lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lRepeat the noise will repeat at an earlier time.
- t (float) – The time.
Return type: float
Returns: Noise sample.
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C4DNoise.
Fbm
(self, p, rOctaves, lRepeat, t=0.0)¶ Generate a periodic Fractional Brownian Motion value.
Note
Needs the call
InitFbm()
before.Warning
The rOctaves value must not exceed the value passed to
InitFbm()
but can be lower.Parameters: - p (c4d.Vector) – The evaluation point.
- rOctaves (float) – The octaves
- lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller repeat the noise will repeat at an earlier time.
- t (float) – The time
Return type: float
Returns: The fbm value.
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C4DNoise.
RidgedMultifractal
(self, p, rOctaves, rOffset, rGain, lRepeat, t=0)¶ Generate a periodic fractal function used for such things as landscapes or mountain ranges.
Parameters: - p (c4d.Vector) – The evaluation point.
- rOctaves (float) – The octave.
- rOffset (float) – The zero offset, this controls the multifractality.
- rGain (float) – The amplification of the fractal value.
- lRepeat (float) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lrepeat the noise will repeat at an earlier time.
- t (float) – The time.
Return type: float
Returns: The fractal value.
Static Methods Documentation
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static
c4d.utils.noise.C4DNoise.
CreateMenuContainer
(bIncludeNone=False)¶ Creates a menu container with the different noise options available:
import c4d bc = c4d.utils.noise.C4DNoise.CreateMenuContainer(False) for index, name in bc: print index, name
Parameters: bIncludeNone (bool) – Include the none option. Return type: c4d.BaseContainer Returns: Generated noise menu.
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static
c4d.utils.noise.C4DNoise.
HasOctaves
(t)¶ Checks if a certain noise type supports the octaves parameter.
Parameters: t (int) – Noise type. Return type: bool Returns: True if octaves is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
HasCycles
(t)¶ Checks if a certain noise type supports the cycles parameter.
Parameters: t (int) – Noise type. Return type: bool Returns: True if cycles is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
HasAbsolute
(t)¶ Checks if a certain noise type supports the absolute parameter.
Parameters: t (int) – Noise type. Return type: bool Returns: True if absolute is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
EvaluateSampleOffset
(type, rOctaves, rDelta)¶ Evaluates the sample offset.
Parameters: - type (int) – Noise type.
- rOctaves (float) – Number of octaves.
- rDelta (float) – Delta.
Return type: float
Returns: The sample offset.