c4d.plugins.GeResource¶
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class
c4d.plugins.
GeResource
¶ This class is used for accessing resource files on the hard drive, for example to load dialog resources or to access string tables.
Methods Signatures
GeResource.__init__(self) |
Creates a new resource object. |
GeResource.Init(self, path) |
Initializes the resources from their files in the ‘res’ folder. |
GeResource.InitAsGlobal(self) |
Lets access the Cinema 4D main application string resource. |
GeResource.LoadString(self, id) |
Loads a string from the string resource file. |
Methods Documentation
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GeResource.
__init__
(self)¶ Creates a new resource object.
Return type: c4d.plugins.GeResource Returns: The new resource object.
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GeResource.
Init
(self, path)¶ Initializes the resources from their files in the ‘res’ folder.
Parameters: path (str) – The root directory of the plugin’s folder to find the ‘res’ folder. Return type: bool Returns: True if successful, otherwise False.
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GeResource.
InitAsGlobal
(self)¶ Lets access the Cinema 4D main application string resource.
Return type: bool Returns: True if successful, otherwise False.
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GeResource.
LoadString
(self, id)¶ Loads a string from the string resource file.
See also
Parameters: id (int) – The ID for the string in the resource file. Return type: str Returns: The string from the resource file for the passed id.