c4d.modules.sculpting.SculptLayerBase¶
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class
c4d.modules.sculpting.
SculptLayerBase
¶ New in version R15.037.
Methods Signatures
SculptLayerBase.Select(self) |
Select the layer. |
SculptLayerBase.IsVisible(self) |
Check if the layer is currently visible on the sculpt object. |
SculptLayerBase.SetVisible(self, state) |
Set the visibility of this layer on the sculpt object. |
SculptLayerBase.IsLocked(self) |
Check if the layer is currently locked on the sculpt object. |
SculptLayerBase.SetLocked(self, state) |
Set the locked status of the layer on the sculpt object. |
SculptLayerBase.GetStrength(self) |
Get the currents strength of the layer. |
SculptLayerBase.SetStrength(self, strength) |
Set the strength of the layer on the sculpt object. |
Inheritance
Inheritance
Parent Class:
Children Classes:
Methods Documentation
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SculptLayerBase.
Select
(self)¶ Select the layer.
Note
This will only work if the subdivision level is at the same level as this layer.
Return type: bool Returns: True if the layer was selected, otherwise False.
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SculptLayerBase.
IsVisible
(self)¶ Check if the layer is currently visible on the sculpt object.
Return type: bool Returns: True if visible, False if invisible.
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SculptLayerBase.
SetVisible
(self, state)¶ Set the visibility of this layer on the sculpt object.
Parameters: state (bool) – The visibility state.
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SculptLayerBase.
IsLocked
(self)¶ Check if the layer is currently locked on the sculpt object.
Return type: bool Returns: True if locked, False if unlocked.
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SculptLayerBase.
SetLocked
(self, state)¶ Set the locked status of the layer on the sculpt object.
Parameters: state (bool) – The locked state.
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SculptLayerBase.
GetStrength
(self)¶ Get the currents strength of the layer.
Return type: float Returns: The strength value.
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SculptLayerBase.
SetStrength
(self, strength)¶ Set the strength of the layer on the sculpt object.
Parameters: strength (float) – The strength value to set.