c4d.modules.render.ChannelData¶
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class
c4d.modules.render.ChannelData¶
Attributes
ChannelData.t¶The current time in seconds.
Type: float
ChannelData.texflag¶The texture flags, these values are:
TEX_TILE Texture tile enabled. TEX_MIRROR Texture mirroring enabled. TEX_ALPHA Texture uses alpha channel (for use within channel shaders). TEX_BUMP Bump calculation.
ChannelData.vd¶[Read-only]
Volume information, this can be None.
Type:
VolumeData
ChannelData.off¶The MIP blur offset.
Type: float
ChannelData.scale¶The MIP blur scale.
Type: float
Methods Signatures
ChannelData.__init__(self, t_vd) |
Initializes a new channel data, optionally from t_vd BaseVolumeData if passed. |
Methods Documentation
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ChannelData.__init__(self, t_vd)¶ Initializes a new channel data, optionally from t_vd
BaseVolumeDataif passed.Parameters: t_vd (c4d.modules.render.BaseVolumeData) – The volume data to take p,nanddfrom.Return type: c4d.modules.render.ChannelData Returns: A new channel data.