VIEWPORT_PICK_FLAGS_NONE |
None. |
VIEWPORT_PICK_FLAGS_ALLOW_OGL |
Allow OpenGL. |
VIEWPORT_PICK_FLAGS_DONT_STOP_THREADS |
Do not stop threads. |
VIEWPORT_PICK_FLAGS_USE_SEL_FILTER |
Use selection filter. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST |
Picks only topmost object. Use this only when the object pointer is not needed. Only works with OpenGL. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_VISIBLE |
Picks only visible. Only works with OpenGL. Note: Not supported by Python API. |
VIEWPORT_PICK_FLAGS_OGL_IGNORE_Z |
Picks ignore Z position. Set this to only check if an object (and which) was hit, not its Z position. Only works with OpenGL. |
VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST_WITH_OBJ |
Picks only topmost object but returns the topmost object with its Z position. Only works with OpenGL. |