SAVEPROJECTΒΆ
| SAVEPROJECT_NONE | None. |
| SAVEPROJECT_ASSETS | Pass if the assets will be taken into account. |
| SAVEPROJECT_SCENEFILE | Pass if the scene will be taken into account. |
| SAVEPROJECT_DIALOGSALLOWED | Show dialogs like error messages, a file selection for missing assets or alerts if necessary. |
| SAVEPROJECT_SHOWMISSINGASSETDIALOG | If an asset is missing show a warning dialog. Flag can be set without SAVEPROJECT_DIALOGSALLOWED. |
| SAVEPROJECT_ADDTORECENTLIST | Add document to the recent list. |
| SAVEPROJECT_DONTCOPYFILES | Does the same as without this flag but does not copy the files to the destination. Flag used to simulate the function. |
| SAVEPROJECT_PROGRESSALLOWED | Show the progress bar in the main window. |
| SAVEPROJECT_DONTTOUCHDOCUMENT | Document will be in the same state as before the call was made. |
| SAVEPROJECT_DONTFAILONMISSINGASSETS | If this flag is passed, the function does not fail anymore when assets are missing. |
| SAVEPROJECT_ISNET | Private. Set only if NET module is collecting assets. |
| SAVEPROJECT_USEDOCUMENTNAMEASFILENAME | Use the document name as the file name to save as project. |
| SAVEPROJECT_DONTCLEARSUGGESTEDFOLDER | Do not change asset paths of nodes. |
| SAVEPROJECT_WITHCACHES | New in version R17.048: Save the project assets with Global Illumination / Ambient Occlusion caches. See also ASSETDATA_FLAG_WITHCACHES. |
| SAVEPROJECT_DONTGENERATEPAINTTEX | New in version R17.053: Does the same as without this flag but does not generate the textures from painted materials. |