| RAYBIT_NONE |
None. |
| RAYBIT_REFLECTION |
Ray chain contains a reflection ray. |
| RAYBIT_TRANSPARENCY |
Ray chain contains a transparency ray (refractions are not contained). |
| RAYBIT_REFRACTION |
Ray chain contains a refraction ray. |
| RAYBIT_CUSTOM |
Ray chain contains a custom ray. |
| RAYBIT_CURR_REFLECTION |
Current ray is a reflection ray. |
| RAYBIT_CURR_TRANSPARENCY |
Current ray is a transparency ray. |
| RAYBIT_CURR_REFRACTION |
Current ray is a refraction ray. |
| RAYBIT_CURR_CUSTOM |
Current ray is a custom ray. |
| RAYBIT_VOLUMETRICLIGHT |
Current ray is used to calculate a volumetric light. |
| RAYBIT_ALLOWVLMIX |
Custom mixing of visible light sources allowed for the ray; bit must be deleted by shader if used. |
| RAYBIT_GI |
Current ray is a Global Illumination ray. |
| RAYBIT_BLURRY |
Current ray is a blurry ray. |
| RAYBIT_SSS |
Current ray is a subsurface scattering ray. |
| RAYBIT_AO |
Current ray is an Ambient Occlusion ray. |
| RAYBIT_COMPOSITING |
Current ray is a compositing ray. |