| DRAWFLAGS_NONE |
None. |
| DRAWFLAGS_NO_THREAD |
Synchronous call. |
| DRAWFLAGS_NO_REDUCTION |
Ignore redraw limit. |
| DRAWFLAGS_NO_ANIMATION |
Ignore all animation. |
| DRAWFLAGS_ONLY_ACTIVE_VIEW |
Only redraw the active view. |
| DRAWFLAGS_NO_EXPRESSIONS |
Ignore expressions. |
| DRAWFLAGS_INDRAG |
In drag. |
| DRAWFLAGS_NO_HIGHLIGHT_PLANE |
The entire view is drawn, not just the highlight plane. |
| DRAWFLAGS_FORCEFULLREDRAW |
Force full redraw. |
| DRAWFLAGS_ONLY_CAMERAEXPRESSION |
Camera expression. |
| DRAWFLAGS_INMOVE |
In move. |
| DRAWFLAGS_ONLY_BASEDRAW |
Draw specific base draw only. |
| DRAWFLAGS_ONLY_HIGHLIGHT |
Only highlights. |
| DRAWFLAGS_STATICBREAK |
If the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used that polls the escape key. Note: Use only in combination with DRAWFLAGS_NO_THREAD. |
| DRAWFLAGS_PRIVATE_NO_WAIT_GL_FINISHED |
Private. |
| DRAWFLAGS_PRIVATE_ONLYBACKGROUND |
Private. |
| DRAWFLAGS_PRIVATE_NOBLIT |
Private. |
| DRAWFLAGS_PRIVATE_OPENGLHACK |
Private. |
| DRAWFLAGS_PRIVATE_ONLY_PREPARE |
Private. |
| DRAWFLAGS_PRIVATE_NO_DCLIPPING |
Private. |