c4d.storage.MemoryFileStruct¶
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class
c4d.storage.MemoryFileStruct¶ This class is used to write to memory instead of to a file.
Overview¶
Magic Methods |
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Memory Buffer Operations |
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Retrieves all data written to the memory file. |
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Sets the buffer read from a memory block instead of from a file. |
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Sets the buffer ready to be written to. |
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Members¶
Memory Buffer Operations¶
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MemoryFileStruct.GetData(self)¶ Retrieves all data written to the memory file.
- Return type
Tuple[bytearray, int]
- Returns
A tuple with the buffer data and size.
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MemoryFileStruct.SetMemoryReadMode(self, adr, size)¶ Sets the buffer read from a memory block instead of from a file.
- Parameters
adr (Union[bytearray, memoryview]) – The memory address to read from.
size (int) – The size of the memory block, or -1 if the buffer is “big enough”.
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MemoryFileStruct.SetMemoryWriteMode(self)¶ Sets the buffer ready to be written to.