c4d.modules.takesystem.BaseOverride

class c4d.modules.takesystem.BaseOverride

An Override holds the settings for a specific object in a Take.

Warning

This type cannot be instantiated.

New in version R17.032.

Parent Class:

Overview

Ownership And Grouping

BaseOverride.GetOwnerTake()

Gets the Take that owns the Override.

BaseOverride.GetSceneNode()

Retrieves the original scene node connected to the Override node.

BaseOverride.IsInGroup()

Checks if the Override is also part of an Override Group, and if yes returns the group.

Parameter Management

BaseOverride.GetAllOverrideDescID()

Retrieves the DescID of all parameters in the Override.

BaseOverride.IsOverriddenParam()

Checks if the parameter at descID is overridden.

BaseOverride.UpdateSceneNode()

Updates the scene node whenever data is directly changed on the base Override (for example with C4DAtom.SetParameter()).

Members

Ownership And Grouping

BaseOverride.GetOwnerTake(self, takeData)

Gets the Take that owns the Override.

Parameters

takeData (c4d.modules.takesystem.TakeData) – The Take System context.

Return type

c4d.modules.takesystem.BaseTake

Returns

The Take for the Override.

BaseOverride.GetSceneNode(self)

Retrieves the original scene node connected to the Override node.

Return type

c4d.BaseList2D

Returns

The original scene node.

BaseOverride.IsInGroup(self, takeData)

Checks if the Override is also part of an Override Group, and if yes returns the group.

Parameters

takeData (c4d.modules.takesystem.TakeData) – The Take System context.

Return type

Tuple[bool, c4d.modules.takesystem.BaseOverrideGroup]

Returns

True if the Override is part of an Override Group, otherwise False.

Parameter Management

BaseOverride.GetAllOverrideDescID(self)

Retrieves the DescID of all parameters in the Override.

Note

Sub-descriptions are included if overridden.

Return type

List[c4d.DescID]

Returns

The DescID of all overridden parameters.

BaseOverride.IsOverriddenParam(self, descID)

Checks if the parameter at descID is overridden.

Parameters

descID (c4d.DescID) – The parameter to be checked.

Return type

bool

Returns

True if parameter is overridden, otherwise False.

BaseOverride.UpdateSceneNode(self, takeData, descID)
Updates the scene node whenever data is directly changed on the base Override (for example with C4DAtom.SetParameter()).
This ensures the scene node is properly updated if the Override affects the current document state.

Note

An undo step is added automatically if the call is added from the main (GUI) thread and global undo is allowed (see TakeData.GetUndoState()/TakeData.SetUndoState()).

Parameters